Introduction trope revised Rather than bump into each other in a tavern, and then spotting a cloaked figure in the bar to get information/quest. Have the characters individually been asked to meet here by an acquaintance they all share During Session 0, ask each player How their characters feel about turning up on time? How they answer this dictates how and when they arrive. As they arrive, this is a way for characters to introduce themselves, by their looks, actions and then when they sit. What's the first thing they do when they enter the tavern? What do they order? Do they tip the bartender? Where do they sit at the table? What do they do if someone is sitting where they wanted to sit? Now they have all arrived, rather than a cloaked figure in the corner trope, the figure sits down at the last seat at the table, and can cut straight to the chase as they have been invited there with something like “Good, good you are all here, I find introductions tiresome, let'...
As with all things, this started off with a random idea, a premise.. What are the different genres and styles of Tabletop RPGs? This set me off into a little rabbit hole, as there are loads of both and they cross over between themselves a lot. With protagonists and detractors of each. So its all about style… isn’t it? Well no, style is just one aspect of a RPG, it gets confused with the core mechanic of the system used to play the RPG, but is different. The System is the mechanical aspect of the RPG, the rules, dice or cards, how interactions/combats etc are mechanically done. This in a lot of respects is the minor part of the RPG, yes some systems are more complicated and intricate than others, but this is just mechanics. Style is above the mechanics, it uses them to enact the style of play. So what are some Styles of Play? What is Style? While you may not think about it all the time, there’s a lot more than storylines and content. Style is the way in which a GM tells a story. It’s wh...