Skip to main content

Posts

Showing posts with the label Jokes

Further GM Tips

 Introduction trope revised Rather than bump into each other in a tavern, and then spotting a cloaked figure in the bar to get information/quest. Have the characters individually been asked to meet here by an acquaintance they all share During Session 0, ask each player   How their characters feel about turning up on time? How they answer this dictates how and when they arrive. As they arrive, this is a way for characters to introduce themselves, by their looks, actions and then when they sit. What's the first thing they do when they enter the tavern? What do they order? Do they tip the bartender? Where do they sit at the table? What do they do if someone is sitting where they wanted to sit? Now they have all arrived, rather than a cloaked figure in the corner trope, the figure sits down at the last seat at the table, and can cut straight to the chase as they have been invited there with something like “Good, good you are all here, I find introductions tiresome, let'...

An Acorns life

 In the land of sundried tomatoes, lives an acorn who wishes to be a tree. The Acorn is happily growing from its branch, as its time will come, when it can be tree. As the months progress it swells and grows, it is ripe n ready for its time. Finally its time came, and it sprung free from its bond to the tree, free to grow further and independent of the tree, free to reach up to its potential. Hitting the ground it landed softly in a bed of leaves. My time is here, I must show them I can be tree. When suddenly a squirrel came along and stuffed the acorn into its gob and chowed down on it. For the Acorn was not to be a tree, the Acorn was to be squirrel shit.

The curse of the coffin

Three men, Gary, Dan, and Job, grew up together as best friends. They dreamed of one day becoming rich and would do anything to attain wealth. One day, as they were sitting in the local bar, they overheard another group of men discussing the long lost buried treasure of Captain Sleazybeard. The three friends agree that this is their chance to make it big and decide to go together to find this treasure. After searching for months deep in the jungle, they come across a cave that they are certain contains the treasure. There are many traps within the cave: poisoned arrows, moats of crocodiles, pits of fire, and rolling boulders, but the three friends are determined to get their wealth. Finally, they reach the deepest part of the cave and it is *filled* with treasure: gold, diamonds, rubies, and more! In the center of the cave is a large sepulchre with the words of a strange language written across it and depictions of death and suffering all along its sides. The three friends paid it no h...