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Showing posts with the label Moon under water

Death Saves Alternatives

Before we dive into any changes, let's review the basic rules first. Death Saves in D&D 5e: What they are and how to use them . Death saving throws are an important part of Dungeons & Dragons 5e. They decide if a character survives after being knocked out by damage. The summary of the rules for them is: Rolling a d20: At the start of each turn after a character drops to 0 hit points, roll a d20. A roll of 10 or higher is a success, while a roll of 9 or lower is a failure. Stabilisation: If a character rolls three successes before three failures, they stabilise and are no longer in danger of dying. If they roll three failures, they die. Stabilisation Methods: Allies can stabilise a character by performing a DC 10 Wisdom (Medicine) check. If successful, the character becomes stable and stops making death saves. Healing: Any healing spell or potion that gives the character 1 hit point or more restores them to consciousness and resets the death saving throw count. Understandi...

First Night Back!

I got excited last week when the giant scissors we ordered arrived! I was nervous coming back to real world gaming and even more on edge as its the first game I have GMed in a very long time but i'm please to say it went better than could be expected!  A big thank you to everyone who came in, geled their hands and made last night fantastic!  WHO OPENS A CLUB ON THE SAME NIGHT AS THE SEMI FINALS!   Apparently we do...  Which means we was a few people short last night and hopefully next week we will see all three tables full but I really enjoyed eating cup cakes (Thank you richard) and giving out goodie bags (Thank you Foresters.)  As for the game! I was very nervous and even though I had wrote the story I kept having to refer to my own notes! Can't wait to see where this rag-tag bag of high level heroes end up!  ..................... A centaur, An elf, A warforge and a dark elf walk into a bar...  the bartender says well we don't often see your kin...