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Showing posts from April, 2026

Death Saves Alternatives

Before we dive into any changes, let's review the basic rules first. Death Saves in D&D 5e: What they are and how to use them . Death saving throws are an important part of Dungeons & Dragons 5e. They decide if a character survives after being knocked out by damage. The summary of the rules for them is: Rolling a d20: At the start of each turn after a character drops to 0 hit points, roll a d20. A roll of 10 or higher is a success, while a roll of 9 or lower is a failure. Stabilisation: If a character rolls three successes before three failures, they stabilise and are no longer in danger of dying. If they roll three failures, they die. Stabilisation Methods: Allies can stabilise a character by performing a DC 10 Wisdom (Medicine) check. If successful, the character becomes stable and stops making death saves. Healing: Any healing spell or potion that gives the character 1 hit point or more restores them to consciousness and resets the death saving throw count. Understandi...

Further GM Tips

 Introduction trope revised Rather than bump into each other in a tavern, and then spotting a cloaked figure in the bar to get information/quest. Have the characters individually been asked to meet here by an acquaintance they all share During Session 0, ask each player   How their characters feel about turning up on time? How they answer this dictates how and when they arrive. As they arrive, this is a way for characters to introduce themselves, by their looks, actions and then when they sit. What's the first thing they do when they enter the tavern? What do they order? Do they tip the bartender? Where do they sit at the table? What do they do if someone is sitting where they wanted to sit? Now they have all arrived, rather than a cloaked figure in the corner trope, the figure sits down at the last seat at the table, and can cut straight to the chase as they have been invited there with something like “Good, good you are all here, I find introductions tiresome, let'...

What is "Stars and Wishes"?

How the Stars and Wishes Feedback System Works "Stars and Wishes" is a feedback tool designed to enhance communication and improve the gaming experience. It consists of two main components: This system stands out for its straightforward and positive approach. Instead of dwelling on negatives, wishes turn potential critiques into opportunities for improvement. This method keeps the group focused, strengthens storytelling, and helps maintain enthusiasm throughout long campaigns What are Stars and Wishes? What Are Stars? Stars represent the positive aspects of the game session. Stars highlight the standout moments in your TTRPG session - the ones that made the experience enjoyable and memorable, such as memorable role-playing, clever strategies, or engaging storytelling. When sharing stars, players and GMs should focus on specific actions or events that added to the session. The key to effective stars is being detailed and genuine. Instead of saying something vag...