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Showing posts from October, 2022

Death Saves Alternatives

Before we dive into any changes, let's review the basic rules first. Death Saves in D&D 5e: What they are and how to use them . Death saving throws are an important part of Dungeons & Dragons 5e. They decide if a character survives after being knocked out by damage. The summary of the rules for them is: Rolling a d20: At the start of each turn after a character drops to 0 hit points, roll a d20. A roll of 10 or higher is a success, while a roll of 9 or lower is a failure. Stabilisation: If a character rolls three successes before three failures, they stabilise and are no longer in danger of dying. If they roll three failures, they die. Stabilisation Methods: Allies can stabilise a character by performing a DC 10 Wisdom (Medicine) check. If successful, the character becomes stable and stops making death saves. Healing: Any healing spell or potion that gives the character 1 hit point or more restores them to consciousness and resets the death saving throw count. Understandi...

Interview with a GM - Jason J

When did you first start playing RPGs and what were they? I played a bit of D&D with my schoolmates in the 80’s. We were very into The Lord of the Rings and the myriad of fantasy books and movies that were popular back then, so discovering a RPG that let you be heroes in those worlds was very cool. It was only last year after I semi-retired that I decided to return to the hobby. What was the most memorable part of those sessions? There are a lot of differences between D&D of the 80’s and today! The game is so much more accessible with its streamlined rules and online tools, and there’s a much broader range of play styles out there. But I still get the same buzz when the group is vibing. What systems have you GMed? Back in the day we just made up dungeon crawls on the fly. We literally decided what was going to be around the corner when the party got there. So this will be my first time running a “proper” pre-planned campaign. What are the pleasures and pitfalls of GMing and wha...