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Death Saves Alternatives

Before we dive into any changes, let's review the basic rules first. Death Saves in D&D 5e: What they are and how to use them . Death saving throws are an important part of Dungeons & Dragons 5e. They decide if a character survives after being knocked out by damage. The summary of the rules for them is: Rolling a d20: At the start of each turn after a character drops to 0 hit points, roll a d20. A roll of 10 or higher is a success, while a roll of 9 or lower is a failure. Stabilisation: If a character rolls three successes before three failures, they stabilise and are no longer in danger of dying. If they roll three failures, they die. Stabilisation Methods: Allies can stabilise a character by performing a DC 10 Wisdom (Medicine) check. If successful, the character becomes stable and stops making death saves. Healing: Any healing spell or potion that gives the character 1 hit point or more restores them to consciousness and resets the death saving throw count. Understandi...

December Rotation - Who is in where

Who is in what game for December Rotation

Shadow of the Weird Wizard 

GM: Andrew 
  1. Adam 
  2. Andy Denton 
  3. Daniel Cook 
  4. Jerrie Curran 
  5. Richard C 
  6. Richard Tunnard 

The End Days 

GM: Helen 
  1. Benjamin Caller 
  2. Kat 
  3. Marco 
  4. Rosie A 
  5. Shaun Parsons 
  6. William Pearce 

The Indie Dozen 

GM: James 
  1. George 
  2. Graham Wilson 
  3. Jo 
  4. Mark Cunningham 
  5. Michelle Snow
  6. Saif 

Castle Falkenstein 

GM: Liam 
  1. Douglas 
  2. Em 
  3. Julian Weston 
  4. Milo Caldwell 
  5. Neil 
  6. Ornette Powell 

One Tail of Two, Three and Four 

GM: Chris 
  1. Daniel Collins 
  2. David H 
  3. Freddie Meier 
  4. Jon kasama 
  5. Matt DLP 
  6. Will Laurenson


We are always on the look out for people to try out GMing in later rotations
April 2025 needs at least 1 more GM
August 2025 loads
If the Idea of running a full rotation scares you, share it and split it into a couple of games.

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