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Further GM Tips

 Introduction trope revised Rather than bump into each other in a tavern, and then spotting a cloaked figure in the bar to get information/quest. Have the characters individually been asked to meet here by an acquaintance they all share During Session 0, ask each player   How their characters feel about turning up on time? How they answer this dictates how and when they arrive. As they arrive, this is a way for characters to introduce themselves, by their looks, actions and then when they sit. What's the first thing they do when they enter the tavern? What do they order? Do they tip the bartender? Where do they sit at the table? What do they do if someone is sitting where they wanted to sit? Now they have all arrived, rather than a cloaked figure in the corner trope, the figure sits down at the last seat at the table, and can cut straight to the chase as they have been invited there with something like “Good, good you are all here, I find introductions tiresome, let'...

July In hall Rotation

As there is a light, and no its not over at Frankenstein's Place, but is the glimmer of in Real Life Tabletop Roleplay Games on Wednesday nights from 7pm at 8-10 Glanville Rd, Bromley BR2 9JA. I thought it prudent to highlight the games that will be running: Wyld - inspired by ancient Celtic and Germanic myth and legend from the European Iron Age. The Legend of The Moon Underwater - D&D 5E, Starting Level 10, ending level 17ish Lyre Lyre Pants on Fire - a group of not adventurers bragging and telling stories about their exploits to earn coin/beer/bed So how does this sign up system work? Well gone is the shared google sheet - yay I hear you cry Instead there is a form , dun dun dunnnnnn All you need to do is enter your name and select a minimum of two games you would like to play (you can select them all). How it works: Each member selects number of games being run -1, ie in this case three games are being run so you selected a minimum of two games you would like to play.  Th...

We have a home, a new home a bricks n mortar home

The roots of the Hobbits Hole Roleplaying club stretch all the way back to 1999 and has met at a number of venues across South East London before finally settling on our current home in Bromley. We now have a new home! From July when hopefully the world all opens up properly we will be back in venue kicking off a new rotation of games. Our Address Glanville Road Scout Hall, 8-10 Glanville Road, Bromley, BR2 9LW   We will meet in person there every Wednesday from 7pm to 11pm. Heating is very clever and warms up the hall within 15 minutes. Kitchen has a fridge and microwave that we are able to use if we want. Two toilets. (One with extra access).        We meet every week from 7pm-10:30pm for games and clear down by 11pm for tabletop gaming Hobbits Hole Roleplaying Club has a great mix of experienced GMs and enthusiastic players which makes for a great atmosphere.  We always try to keep an empty chair at each gaming table so if anyone wants to come to th...

About The Hobbits Hole Roleplaying Club in South East London

Roleplaying in South East London since 1999 The Hobbits Hole Roleplaying club was founded back in 1999 in South East London when a regular group of role-players from the South East London Wargames Group (SELWG) decided to setup their own club dedicated to Roleplaying Games. Carol aka "The Hobbit" found our first venue, the Ringway Centre, in Grove Park and the The Hobbit's Hole was formed. Ringway centre years For a few years the Hobbits Hole RPG club ran several games each Friday night at the Ringway centre, usually 2 or 3 games at once each night. Games such as Palladium Fantasy, Alternity, Steve Jackson's GURPS and many other home brewed systems created by club members. The centre was great and we continued to grow in numbers as new people joined by word of mouth and soon realised that we had outgrown the venue and needed somewhere larger. Linda, another founding member, in 2003 found a replacement hall in the Coldharbour Community Hall. Coldharbour Community Hall ...