Before we dive into any changes, let's review the basic rules first. Death Saves in D&D 5e: What they are and how to use them . Death saving throws are an important part of Dungeons & Dragons 5e. They decide if a character survives after being knocked out by damage. The summary of the rules for them is: Rolling a d20: At the start of each turn after a character drops to 0 hit points, roll a d20. A roll of 10 or higher is a success, while a roll of 9 or lower is a failure. Stabilisation: If a character rolls three successes before three failures, they stabilise and are no longer in danger of dying. If they roll three failures, they die. Stabilisation Methods: Allies can stabilise a character by performing a DC 10 Wisdom (Medicine) check. If successful, the character becomes stable and stops making death saves. Healing: Any healing spell or potion that gives the character 1 hit point or more restores them to consciousness and resets the death saving throw count. Understandi...
When did you first start playing RPGs and what were they? About 1978. It was basically all D&D Basic (Red or Blue book) and then AD&D. What was the most memorable part of those sessions? Probably the people I played with. I am still in touch with three of them and although one lives in Australia we are still in fairly regular contact. Why did you start GMing? Someone had to. Also I had the only rule book. How long have you been GMing? I first GMed about 1980 or 81 I took a group of school friends through G1 – G3 during one term What systems have you GMed? Basic D&D, Advanced D&D, D&D3.5, D&D 5th ed basically lots of D&D, Pathfinder 1st ed, Runequest / Call of Cthulhu / Basic Roleplaying system, err I forget the rest. What are the pleasures and pitfalls of GMing? Players. If you come up with a situation and think of 20 ways the players may deal with it, they will find a 21st and force you to adapt which is brilliant, but there are times when it can be l...