Skip to main content

The Future

With December to March Rotation locked in now, what does the future bring? December 2023 rotation Last Rite of Seafire D&D by George Advanced Fighting Fantasy by Joe Mix by Andrew W and Richard T Village of Hommlet OSE by Graham The Last Hurrah D&D 5e by Helen Future Rotations WFRP campaign by Chris MG2e Traveller game by Richard T medley of indie story games ("The Indie Dozen") by James Star wars edge of the empire game by Shaun Fading Suns by Mareen Hard to Bard D&D 5e by Mark C ??? by Ben Ravenloft (1983) with OSE/AD&D by Graham Others in the mix but no rotation identified or selected Game Master  Jo F Dark Heresy 2e - Harrlock's Legacy Dredd Mouseguard Forbidden Lands Game Master  Dan C Dark Heresy 2e D&D 5e Game Master Richard T D&D 5e - Wild beyond the Witchlight D&D 5e - Theros System Star Wars - Scum and Villainy Game Master  Richard C D&D 5e - Isle of the dreaded accursed D&D 5e - North Hammer SAGA Game Master  Mark C Era: Ch

Interview with a GM - Chris J

Hi as one of the four GMs for the July Rotation in venue, I thought of a bit of a mini interview on you.

When did you first start playing RPGs and what were they?

I originally started playing RPGs about 20 years ago. My first major campaign was a 2 year Shadowrun 2e adventure with a group of friends from my local Games Workshop store. 

We did also foray into a bit of D&D 3e and WFRP 2e at the time as well. 
Since then I've played various systems both on Pen & Paper or PC RPGs such as Divinity

What was the most memorable part of those sessions?

Generally I think the overall best part were the epic Weekender sessions from a Friday evening to Sunday afternoon. A good time with mates on an epic adventure was hard to beat - especially spending several hours preparing, planning for a mission only to see it go belly up within 10 minutes.

Why did you start GMing?

Initially I started GMing on-line on Roll20 with Shadowrun 4e simply because there was nobody else running the game. It was a tough entry as there's a huge difference playing the games online with strangers compares to in person. From that I got led in to seeking our an in-person club which led me to Hobbits Hole

How long have you been GMing?

Overall not very long, maybe 2 years of combined time but I don't think its a lot of experience, especially with large time gaps between running games

What systems have you GMed?

Shadowrun 4e (Anniversary Edition) and a very small amount of WFRP 2e/4e

What are the pleasures and pitfalls of GMing?

Its a great experience being able to have a story and engagement that sees player immerse themselves without realising it - being in character, having fun and looking forward to the next session. The harder parts is the amount of pressure it feels like - making sure you know the rules and campaign well enough to keep it smooth, fair and mostly fun & engaging

What was the most memorable part of the sessions you GMed?

I had a great session for Shadowrun having a team of Runners break into an underground Datacenter to steal the hard copy of a server disk that was Air-Gapped. Suffice to say the place ended up on fire and the team stranded underground which was definitely an interesting thing to see!

What is your current game about?

The Oldenhaller Contract is a campaign for some fresh adventurers in the Warhammer univers heading to Nuln for their own reasons. While there they get dragged into some nefarious activity, well see how that ends up!

What do you get out of GMing?

I get a kick out of seeing players genuinely enjoying themselves and really engaged. Being able to pick the system played and have people enjoy that is very special, especially if its a system you are really passionate for

Comments

Popular posts from this blog

Running your combat in "Theatre of the Mind" a different Roleplaying experience

First off this is not just limited to Dungeons & Dragons, but can be applied to all systems. How To Run Narrative Combat For those used to running RPGs using a gridded battle map and miniatures, running narrative "theatre of the mind" combat can feel both terribly strange and strangely familiar. If we're used to running combat on a 5 foot per square grid, the switch to combat in the theatre of the mind can easily make us feel like something is missing. How can we really know what's going on in combat if we can't see it? The answer lies in the other two pillars of our game—exploration and interaction. We don't set up battle maps and lay out miniatures when our characters have a discussion with an NPC. We likely don't set up a big map and start counting off squares when the characters explore an ancient ruin (although we can!). We don't have visual queues when we're describing how a thief narrowly avoids a poisoned pin while attempting to disarm

Members Blogs

 As well as this blog which is updates and info from the Hobbits Hole itself. There are a few blogs that our members have themselves: Girls in RPGs A blog by a girl! shock horror! yep and its quite a cool read (especially as I badgered her into starting one 😁) Gaming and Geekery This is a blog by Simon Hibbs about his gaming and geeky thoughts and musings. Knights and Castles This is a blog by Freddie about Knights and Castles, a collection of stories about famous German knights, castles and the legends, myths and sagas which surround them. Role Play Games: sessions from a Mad man This is my (Mark) personal RPG blog, atm the moment mainly for formulating the sessions I GM into an ongoing story, so things can be re-referenced (and or spikes my memory of bits I forgot to write about). Been pondering writing other bits about RPGs, but well we will see.. The Aggregator These along with this blog are aggregated to show on out website: https://www.hobbitshole.uk/blogs So if you fancy being

Proposed Game: North Hammer Saga

North Hammer Saga System  D&D 5e Game Master  Richard Online Based in an original, Norse-inspired setting, they are looking to release regular content, following an expansive and divergent story.  In the first module, “Overpowered”, the world of Tyrgard is assaulted by a fearsome insectoid race, who strike without warning and then retreat, leaving their victims reeling, but presenting ample opportunity for the right adventurers to exact revenge...   Let us know if you fancy playing