Star Trek Adventures Lower Decks era campaign....but we can always time travel to the groups preferred series era....because that's very very Trek. Lower deck era has Klingons attending Starfleet Academy....blood wine antics to follow... Personally I love the kitch of kirk, the hope of the next generation and the whimsy of lower decks and strange new worlds. There will always be room for dark big bads and analogus morality plays, but I want to generally keep it light and fun. Section 1: Starfleet crew will obey the following with any civilization that has not achieved a commensurate level of technological and/or societal development as described in Appendix 1 No identification of self or mission. No interference with the social, cultural, or technological development of said planet. No reference to space, other worlds, or advanced civilizations. The exception to this is if said society has already been exposed to the concepts listed herein. However, in that instance, section
As with all things, this started off with a random idea, a premise.. What are the different genres and styles of Tabletop RPGs? This set me off into a little rabbit hole, as there are loads of both and they cross over between themselves a lot. With protagonists and detractors of each. So its all about style… isn’t it? Well no, style is just one aspect of a RPG, it gets confused with the core mechanic of the system used to play the RPG, but is different. The System is the mechanical aspect of the RPG, the rules, dice or cards, how interactions/combats etc are mechanically done. This in a lot of respects is the minor part of the RPG, yes some systems are more complicated and intricate than others, but this is just mechanics. Style is above the mechanics, it uses them to enact the style of play. So what are some Styles of Play? What is Style? While you may not think about it all the time, there’s a lot more than storylines and content. Style is the way in which a GM tells a story. It’s wh