Skip to main content

December Rotation - Who is in where

Who is in what game for December Rotation Shadow of the Weird Wizard  GM: Andrew  Adam  Andy Denton  Daniel Cook  Jerrie Curran  Richard C  Richard Tunnard  The End Days  GM: Helen  Benjamin Caller  Kat  Marco  Rosie A  Shaun Parsons  William Pearce  The Indie Dozen  GM: James  George  Graham Wilson  Jo  Mark Cunningham  Michelle Snow Saif  Castle Falkenstein  GM: Liam  Douglas  Em  Julian Weston  Milo Caldwell  Neil  Ornette Powell  One Tail of Two, Three and Four  GM: Chris  Daniel Collins  David H  Freddie Meier  Jon kasama  Matt DLP  Will Laurenson We are always on the look out for people to try out GMing in later rotations April 2025 needs at least 1 more GM August 2025 loads If the Idea of running a full rotation scares you, share it and split it into a couple of games. Some Guides and Tips on ...

The curse of the coffin

Three men, Gary, Dan, and Job, grew up together as best friends. They dreamed of one day becoming rich and would do anything to attain wealth. One day, as they were sitting in the local bar, they overheard another group of men discussing the long lost buried treasure of Captain Sleazybeard. The three friends agree that this is their chance to make it big and decide to go together to find this treasure.

After searching for months deep in the jungle, they come across a cave that they are certain contains the treasure. There are many traps within the cave: poisoned arrows, moats of crocodiles, pits of fire, and rolling boulders, but the three friends are determined to get their wealth. Finally, they reach the deepest part of the cave and it is *filled* with treasure: gold, diamonds, rubies, and more! In the center of the cave is a large sepulchre with the words of a strange language written across it and depictions of death and suffering all along its sides. The three friends paid it no heed and proceeded to fill their pockets and backpacks with treasure. Suddenly the door of the sepulchre burst open and a black, decrepit coffin *floated* out. From out of the coffin arose a rotting hand holding a large ceremonial dagger. The coffin slowly came towards Gary, Dan, and Job, the hand stabbing at the air as it went. The men let out a shriek, grabbed their bags full of treasure, and ran from the cave.

Years passed and the three men had enjoyed their newfound wealth, each buying his own luxurious mansion, servants, cars, and whatever they desired. One day, as Gary was staring out of his mansion window, he noticed something on the horizon. It was that coffin with the dreadful hand still stabbing at air, and it was slowly floating toward his home. Gary shouted for the butlers to bar the doors and Gary grabbed his prized elephant gun. The doors didn't stop the coffin though, it plodded right through. Gary shot frantically, but the bullets didn't affect the coffin at all. The coffin stabbed Gary, and the life faded quickly from his eyes.

Dan heard about Gary's death and feared for his own life, so he hired many trained mercenaries as guards to protect him. Soon enough, Dan saw the coffin coming for his luxurious mansion and sounded the alarm. The guards locked all of the doors and opened fire on the coffin, but it didn't stop! Grenades, machine guns, RPGs, none of it could stop the coffin. The guards, seeing the vanity of their efforts, fled in terror. Dan begged and begged for the coffin to stop, but it kept coming. The coffin stabbed Dan right in the heart, and the man fell to the ground lifeless, the white marble floor of his manor now marred by streaks of crimson.

Job, of course, heard of the deaths of his two friends and feared the coffin. He built a large wall of iron around his house, he hired guards, planted landmines, and set traps (he had the money to do so, afterall). When the coffin came, none of it helped. The coffin plowed through the wall, floated over the landmines, was unaffected by the traps, and overpowered the guards. The coffin busted down Job's mansion doors and began making it's way toward him. Job, desperate, began throwing anything he could grab at the coffin: dining room chairs, knives, forks, and even his pet cat (poor Mr. Whiskers!), but the coffin didn't stop. Job fled to his bathroom, hoping the coffin couldn't find him there, but he soon heard the swish of air from the swinging of the coffin's dagger. Before Job could attempt to flee again, the door came crashing down. In one final attempt to save his life, Job opened the bathroom medicine cabinet and threw a package of Halls extra strength lozenges, and the coffin stopped.

Comments

Popular posts from this blog

How to find a RPG / D&D group near you

Looking for online RPG groups for beginners? Or perhaps you are a veteran player in need of another in-person campaign? Finding a tabletop RPG group near you can be a challenge, but fear not this little ditty should help you find the right RPG group for you. Time and location are the two biggest problems for RPG players looking for a RPG group. How to Find a RPG Group Offline There’s no experience quite like playing RPG in the physical presence of your fellow players. Most beginner and experienced RPG players alike prefer to play offline RPG. It is not as easy to find a group, but it is 100% possible. The Starter’s Set The official D&D Starter Set might be the best way to play D&D for the first time. It includes a set of dice, premade characters, a basic rulebook, and a game that takes players from Level 1 to Level 5. Other RPGs have similar starting rule sets that are great for diving into a RPG. If you have (or can find) a group of friends who would also like to form a beginn...

Who is in what game for April Rotation

The One Ring GM: Andy  Andrew W  Graham W Jo F Kat  Will L Traveller  GM: Richard T  Callum   Chris J  Freddie M Helen H Neil  Hard to be the Bard  GM: Mark  David H Lucas M Matt  Richard C  William P  Star Trek Adventures  GM: Liam  Daniel  George  Jon Kasama  Mareen  Simon Hibbs  Star Wars Edge of the Empire  GM: Shaun  Benjamin C Em  Jason  Saif

Running your combat in "Theatre of the Mind" a different Roleplaying experience

First off this is not just limited to Dungeons & Dragons, but can be applied to all systems. How To Run Narrative Combat For those used to running RPGs using a gridded battle map and miniatures, running narrative "theatre of the mind" combat can feel both terribly strange and strangely familiar. If we're used to running combat on a 5 foot per square grid, the switch to combat in the theatre of the mind can easily make us feel like something is missing. How can we really know what's going on in combat if we can't see it? The answer lies in the other two pillars of our game—exploration and interaction. We don't set up battle maps and lay out miniatures when our characters have a discussion with an NPC. We likely don't set up a big map and start counting off squares when the characters explore an ancient ruin (although we can!). We don't have visual queues when we're describing how a thief narrowly avoids a poisoned pin while attempting to disarm ...