The One Ring GM: Andy Andrew W Graham W Jo F Kat Will L Traveller GM: Richard T Callum Chris J Freddie M Helen H Neil Hard to be the Bard GM: Mark David H Lucas M Matt Richard C William P Star Trek Adventures GM: Liam Daniel George Jon Kasama Mareen Simon Hibbs Star Wars Edge of the Empire GM: Shaun Benjamin C Em Jason Saif
First off this is not just limited to Dungeons & Dragons, but can be applied to all systems. How To Run Narrative Combat For those used to running RPGs using a gridded battle map and miniatures, running narrative "theatre of the mind" combat can feel both terribly strange and strangely familiar. If we're used to running combat on a 5 foot per square grid, the switch to combat in the theatre of the mind can easily make us feel like something is missing. How can we really know what's going on in combat if we can't see it? The answer lies in the other two pillars of our game—exploration and interaction. We don't set up battle maps and lay out miniatures when our characters have a discussion with an NPC. We likely don't set up a big map and start counting off squares when the characters explore an ancient ruin (although we can!). We don't have visual queues when we're describing how a thief narrowly avoids a poisoned pin while attempting to disarm
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