When did you first start playing RPGs and what were they? When I was teen, or possibly before then. It would probably have been D&D or Advanced D&D or Warhammer Fantasy back then. What was the most memorable part of those sessions? Building and exploring a strange world. Why did you start GMing? I really enjoy having a story that the players not only play in but can move in directions you did not foresee, creating a new story out of it. How long have you been GMing? Years and years on and off What systems have you GMed? D&D multiple editions, Warhammer Fantasy and soon Walking Dead What are the pleasures and pitfalls of GMing? Thinking on your feet, when the party inevitably does something or goes somewhere you did not think of. What was the most memorable part of the sessions you GMed? Any session where the players tackle it in new and unexpected ways. For example an expected battle is prevented/circumvented via other means or an extremely lucky roll, that means that the
First off this is not just limited to Dungeons & Dragons, but can be applied to all systems. How To Run Narrative Combat For those used to running RPGs using a gridded battle map and miniatures, running narrative "theatre of the mind" combat can feel both terribly strange and strangely familiar. If we're used to running combat on a 5 foot per square grid, the switch to combat in the theatre of the mind can easily make us feel like something is missing. How can we really know what's going on in combat if we can't see it? The answer lies in the other two pillars of our game—exploration and interaction. We don't set up battle maps and lay out miniatures when our characters have a discussion with an NPC. We likely don't set up a big map and start counting off squares when the characters explore an ancient ruin (although we can!). We don't have visual queues when we're describing how a thief narrowly avoids a poisoned pin while attempting to disarm
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