Skip to main content

December Rotation - Who is in where

Who is in what game for December Rotation Shadow of the Weird Wizard  GM: Andrew  Adam  Andy Denton  Daniel Cook  Jerrie Curran  Richard C  Richard Tunnard  The End Days  GM: Helen  Benjamin Caller  Kat  Marco  Rosie A  Shaun Parsons  William Pearce  The Indie Dozen  GM: James  George  Graham Wilson  Jo  Mark Cunningham  Michelle Snow Saif  Castle Falkenstein  GM: Liam  Douglas  Em  Julian Weston  Milo Caldwell  Neil  Ornette Powell  One Tail of Two, Three and Four  GM: Chris  Daniel Collins  David H  Freddie Meier  Jon kasama  Matt DLP  Will Laurenson We are always on the look out for people to try out GMing in later rotations April 2025 needs at least 1 more GM August 2025 loads If the Idea of running a full rotation scares you, share it and split it into a couple of games. Some Guides and Tips on GMing

Hobbits Hole SE London Roleplaying Club Committee Meeting Notes and Actions June 2021

By Marco Curran

Good afternoon all,
Less than 2 weeks until we meet up in person. Anyone else excited yet!!?

Please find attached the latest Committee minutes. Going forward these will be send via the website to allow people to view them at their leisure.

Also, please take this email as notice that an SGM will be held on Discord next Friday to propose and approve some changes to the Constitution. This is a simple change that is simply adding a new Online member option. Following the success of our online community, some of those who will be unable to come to the hall due to living further away have asked about becoming club members. Below is how the start of the Members section of the Constitution currently reads and the areas in red are the proposed changes:

Members

All Members are expected to:
  • Pay their fees on time
  • Abide by the club’s constitution
  • Notify the Committee of any extended absences (eg. skipping a rotation)

In-hall Members have the right to:
  • Vote in the AGM/SGM
  • Put themselves forward as a member of the Committee
  • Run a game in-hall or online (GM/DM)

Online Members have the right to:
  • Vote in the AGM/SGM
  • Run a game online (GM/DM)

This information will be shared on Discord as well with the option for people to vote in advance of the evening in case they are unavailable. If anyone has any questions, concerns or suggestions regarding this change then please let us know!


Hope this makes sense to you all and thanks to you all for your support.

Comments

Popular posts from this blog

How to find a RPG / D&D group near you

Looking for online RPG groups for beginners? Or perhaps you are a veteran player in need of another in-person campaign? Finding a tabletop RPG group near you can be a challenge, but fear not this little ditty should help you find the right RPG group for you. Time and location are the two biggest problems for RPG players looking for a RPG group. How to Find a RPG Group Offline There’s no experience quite like playing RPG in the physical presence of your fellow players. Most beginner and experienced RPG players alike prefer to play offline RPG. It is not as easy to find a group, but it is 100% possible. The Starter’s Set The official D&D Starter Set might be the best way to play D&D for the first time. It includes a set of dice, premade characters, a basic rulebook, and a game that takes players from Level 1 to Level 5. Other RPGs have similar starting rule sets that are great for diving into a RPG. If you have (or can find) a group of friends who would also like to form a beginn

Who is in what game for April Rotation

The One Ring GM: Andy  Andrew W  Graham W Jo F Kat  Will L Traveller  GM: Richard T  Callum   Chris J  Freddie M Helen H Neil  Hard to be the Bard  GM: Mark  David H Lucas M Matt  Richard C  William P  Star Trek Adventures  GM: Liam  Daniel  George  Jon Kasama  Mareen  Simon Hibbs  Star Wars Edge of the Empire  GM: Shaun  Benjamin C Em  Jason  Saif

Running your combat in "Theatre of the Mind" a different Roleplaying experience

First off this is not just limited to Dungeons & Dragons, but can be applied to all systems. How To Run Narrative Combat For those used to running RPGs using a gridded battle map and miniatures, running narrative "theatre of the mind" combat can feel both terribly strange and strangely familiar. If we're used to running combat on a 5 foot per square grid, the switch to combat in the theatre of the mind can easily make us feel like something is missing. How can we really know what's going on in combat if we can't see it? The answer lies in the other two pillars of our game—exploration and interaction. We don't set up battle maps and lay out miniatures when our characters have a discussion with an NPC. We likely don't set up a big map and start counting off squares when the characters explore an ancient ruin (although we can!). We don't have visual queues when we're describing how a thief narrowly avoids a poisoned pin while attempting to disarm