Skip to main content

Interview with a GM - Jerrie

Hi Jerrie, as one of the three GMs for the inaugural games in venue, I thought of a bit of a mini interview on you.

When did you first start playing RPGs and what were they?

I have always been a video game RPG player but table top from 16.

I played abit of 3.5 D&D and abit of dark heresy. I also tried stars without numbers and a few small indie titles.

What was the most memorable part of those sessions

Mostly just having fun with my friends, really only two of us knew how to play but pizza mostly and

That feeling you get as you roll for something really important!

Why did you start GMing?

I had lots of game ideas and wanted to try them out. My friends were guineapigs basically.

I had some puzzles I wanted to try but then got hooked.

How long have you been GMing?

I GMed my first game about 6 years ago, it was a E5 D&D game. I joined the club shortly after.

What systems have you GMed?

Dark Heresy, dungeon world, D&D 3.5 and 5th edition and stars without numbers.

What are the pleasures and pitfalls of GMing?

Lots of pleasures, such as when a game works and a group works it's a brilliant feeling bringing people together.

Pitfalls are dealing with problematic players or people not engaging how you think they would, its also a time consuming effort.

Worth it though.

What was the most memorable part of the sessions you GMed?

I once GMed stars without numbers at the club and the group went off track early on and spoke to a mystery man in the bar (he was there for atmosphere only) anyway they went on an adventure to get this guys spaceship back… long story short 3 years on and the players still solute me with a stupid hand gesture made up on that night!

What is your current game about?

The Moon under water is about some legendary heroes from across the lands having to put their egos aside to work together to save the world!

It's about a great evil threatening the peoples way of life and finding clever solutions to the plagues that are effecting the waters, the sky and the land respectively.

Its also about fighting for a greater good and deciding what matters most. Its also about glory and good old fashion battling!

What do you get out of GMing?

I really enjoy watching a groups dynamic change and grow over the sessions as their character changes. I love seeing peoples plans form and love seeing clever decisions (that I have not thought of.) I really enjoy being caught off guard. I also love giving people a challenge including puzzles and battles.



Thank You Jerrie, counting the days till the 7th when face to face RPGs can resume.




Comments

Popular posts from this blog

July In hall Rotation

As there is a light, and no its not over at Frankenstein's Place, but is the glimmer of in Real Life Tabletop Roleplay Games on Wednesday nights from 7pm at 8-10 Glanville Rd, Bromley BR2 9JA. I thought it prudent to highlight the games that will be running: Wyld - inspired by ancient Celtic and Germanic myth and legend from the European Iron Age. The Legend of The Moon Underwater - D&D 5E, Starting Level 10, ending level 17ish Lyre Lyre Pants on Fire - a group of not adventurers bragging and telling stories about their exploits to earn coin/beer/bed So how does this sign up system work? Well gone is the shared google sheet - yay I hear you cry Instead there is a form , dun dun dunnnnnn All you need to do is enter your name and select a minimum of two games you would like to play (you can select them all). How it works: Each member selects number of games being run -1, ie in this case three games are being run so you selected a minimum of two games you would like to play.  Th

Running your combat in "Theatre of the Mind" a different Roleplaying experience

First off this is not just limited to Dungeons & Dragons, but can be applied to all systems. How To Run Narrative Combat For those used to running RPGs using a gridded battle map and miniatures, running narrative "theatre of the mind" combat can feel both terribly strange and strangely familiar. If we're used to running combat on a 5 foot per square grid, the switch to combat in the theatre of the mind can easily make us feel like something is missing. How can we really know what's going on in combat if we can't see it? The answer lies in the other two pillars of our game—exploration and interaction. We don't set up battle maps and lay out miniatures when our characters have a discussion with an NPC. We likely don't set up a big map and start counting off squares when the characters explore an ancient ruin (although we can!). We don't have visual queues when we're describing how a thief narrowly avoids a poisoned pin while attempting to disarm

October Rotation

Hi, we are starting to get some pitches in for next Rotation, so I thought it would be best to pull some of them together to tout some interest and support. As always they can be viewed on our website . But for a snapshot summary read further.... Deadlands Game Master : David H - System: Savage Worlds "The Reckoning" awakened an ancient evil, and you'd best hope the howls you hear on the High Plains are just a pack of ravenous wolves... The Spoken Night Game Master : George  -  System:  D&D 5E In the world of Skotar, where magic flows freely and the gods rise and fall on the belief of their followers, the Hatean Kingdom is in its final years. The dark cannot be unheard. Alien RPG Game Master:  Paul  -  System:   Free League Publishing "I can't lie to you about your chances, but... you have my sympathies." Stay alive if you can. Baldur's Gate: Descent into Avernus Game Master Freddie  -  System:  D&D 5E From the city of Baldur's Gate "a