Skip to main content

Interview with a GM - Mark C

Hi Mark, well me, yep you guessed it I am interviewing myself, as one of the three GMs for the inaugural games in venue, I thought of a bit of a mini interview on the 3 GMs would be cool.

So lets crack to it.

When did you first start playing RPGs and what were they?

I started off with things like HeroQuest, Space Crusade, Battle Masters which although are board games we played out the characters.

Steve Jackson and Ian Livingstone Fighting Fantasy gamebooks published by Puffin, were probably my first foray into Roleplaying games.

Later Shadowrun, D&D, Cyberpunk and Vampire the Masquerade, Call of Cthulhu and LARP

What was the most memorable part of those sessions

Meeting mates, doing dumb shit and then rolling epic for it. Still remember an old half Troll from Shadowrun, who was a dumb detective/private eye, who thought shouting shhhh to his shotgun made it a silenced weapon.

Why did you start GMing?

Had the thought, it cannot be that hard can it?

From there tried it out, then have been either playing or GMing ever since.

How long have you been GMing?

I GMed ages ago, but then found booze, girls and ended up having kids. So I have caught the bug again recently so 2nd wave is from about 2017.

What systems have you GMed?

Recently Burning Wheel: Misspent Youth interesting concept of game style that I quite liked, but then fell in love with the Shades of Vengeance ERA system. Currently have GMed ERA: Hitman and ERA: The Empowered, have played ERA: Consortium, ERA: Forbidden and ERA: The Chosen, and will be running ERA: Lyres this next rotation.

What are the pleasures and pitfalls of GMing?

Designing a world with the players, it is there game as much as your game. Love it when players go off book, to the point that why have the book, lets just roll with the chaos.

I don't run scripted campaigns for this reason. I tend to have a few feature points and a few interlaced plots that the players can explore or ignore.

Don't get hung up on that NPC you have a whole background and script for, being killed on sight, just roll with it.

Pitfalls, you can spend way to much time preparing for a campaign or session, only for the players to take 4 weeks to get to that bit. Repeating yourself due to the dreaded mobile phone curse.

What was the most memorable part of the sessions you GMed?

When players realised that the pain they can deal out to "monsters", they can also deal back, and guns hurt a lot, more so in a fist fight.

One game for a huge run of sessions was inches from TPK (Total Party Kill) every session, due not to the power of what they were facing, but the choices they made! I loved it, they loved it, so all good.

What is your current game about?

ERA: Lyres is a group of "adventures" who look to blag food, drink, board from telling of their exploits.

As hey why risk your life adventuring, when there is a living to be made telling tales of adventures, especially if you insert yourself in those tales.

The better they get at telling tall tales, the bigger audience they can command, just be careful not to be sent on a real mission....

What do you get out of GMing?

Endorphins and chocolate

Building the story together, sharing in the memorable moments, the buzz\ of a feat accomplished.

Throwing curve ball ideas, ie in current game we have had sessions that are brawl fests, thinking series of negotiations, dungeon crawls,  piss-ups in the pub with drunken pool.

I love it when you try something different and it is appreciated.

Well that's good night from me, and good night from me.


Popular posts from this blog

July In hall Rotation

As there is a light, and no its not over at Frankenstein's Place, but is the glimmer of in Real Life Tabletop Roleplay Games on Wednesday nights from 7pm at 8-10 Glanville Rd, Bromley BR2 9JA. I thought it prudent to highlight the games that will be running: Wyld - inspired by ancient Celtic and Germanic myth and legend from the European Iron Age. The Legend of The Moon Underwater - D&D 5E, Starting Level 10, ending level 17ish Lyre Lyre Pants on Fire - a group of not adventurers bragging and telling stories about their exploits to earn coin/beer/bed So how does this sign up system work? Well gone is the shared google sheet - yay I hear you cry Instead there is a form , dun dun dunnnnnn All you need to do is enter your name and select a minimum of two games you would like to play (you can select them all). How it works: Each member selects number of games being run -1, ie in this case three games are being run so you selected a minimum of two games you would like to play.  Th

Running your combat in "Theatre of the Mind" a different Roleplaying experience

First off this is not just limited to Dungeons & Dragons, but can be applied to all systems. How To Run Narrative Combat For those used to running RPGs using a gridded battle map and miniatures, running narrative "theatre of the mind" combat can feel both terribly strange and strangely familiar. If we're used to running combat on a 5 foot per square grid, the switch to combat in the theatre of the mind can easily make us feel like something is missing. How can we really know what's going on in combat if we can't see it? The answer lies in the other two pillars of our game—exploration and interaction. We don't set up battle maps and lay out miniatures when our characters have a discussion with an NPC. We likely don't set up a big map and start counting off squares when the characters explore an ancient ruin (although we can!). We don't have visual queues when we're describing how a thief narrowly avoids a poisoned pin while attempting to disarm

October Rotation

Hi, we are starting to get some pitches in for next Rotation, so I thought it would be best to pull some of them together to tout some interest and support. As always they can be viewed on our website . But for a snapshot summary read further.... Deadlands Game Master : David H - System: Savage Worlds "The Reckoning" awakened an ancient evil, and you'd best hope the howls you hear on the High Plains are just a pack of ravenous wolves... The Spoken Night Game Master : George  -  System:  D&D 5E In the world of Skotar, where magic flows freely and the gods rise and fall on the belief of their followers, the Hatean Kingdom is in its final years. The dark cannot be unheard. Alien RPG Game Master:  Paul  -  System:   Free League Publishing "I can't lie to you about your chances, but... you have my sympathies." Stay alive if you can. Baldur's Gate: Descent into Avernus Game Master Freddie  -  System:  D&D 5E From the city of Baldur's Gate "a