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December Rotation - Who is in where

Who is in what game for December Rotation Shadow of the Weird Wizard  GM: Andrew  Adam  Andy Denton  Daniel Cook  Jerrie Curran  Richard C  Richard Tunnard  The End Days  GM: Helen  Benjamin Caller  Kat  Marco  Rosie A  Shaun Parsons  William Pearce  The Indie Dozen  GM: James  George  Graham Wilson  Jo  Mark Cunningham  Michelle Snow Saif  Castle Falkenstein  GM: Liam  Douglas  Em  Julian Weston  Milo Caldwell  Neil  Ornette Powell  One Tail of Two, Three and Four  GM: Chris  Daniel Collins  David H  Freddie Meier  Jon kasama  Matt DLP  Will Laurenson We are always on the look out for people to try out GMing in later rotations April 2025 needs at least 1 more GM August 2025 loads If the Idea of running a full rotation scares you, share it and split it into a couple of games. Some Guides and Tips on ...

Interview with a GM - Simon

Hi Simon as one of the three GMs for the inaugural games in venue as we restart Face to Face after this COVID mess, I thought of a bit of a mini interview on you.

When did you first start playing RPGs and what were they?

I started with Holmes Blue Book Basic D&D. I soon moved on to mainly RuneQuest and Traveller.

What was the most memorable part of those sessions

Creating characters and trying to figure out how to run or play adventures that weren't dungeons.

Why did you start GMing?

I'm really into world creation and tinkering with mechanics, so naturally gravitated to GMing.

How long have you been GMing?

39 years.

What systems have you GMed?

Basic D&D, AD&D, Runequest, Traveller, Call of Cthulhu, Tunnels & Trolls, Ringworld, Stormbringer, Elric, Judge Dredd, Star Wars (West End Games version), TMNT, Vampire The Masquerade, Pendragon, Amber Diceless, Nephilim, Hero Wars, HeroQuest, Night's Black Agents, Monster of the Week, The Black Hack, Fabled Lands, Dungeon World, Blades in the Dark.


Plus several home grown systems and settings. I've almost certainly forgotten a few.

What are the pleasures and pitfalls of GMing?

I like thinking about the setting and developing it in my head, working out what the threats are and what's happening behind the scenes. I like working with the players to create interesting characters that are capable and cool.


There are two main pitfalls. One is planning out a plot and trying to guide things in a specific direction, instead of letting the player's choices drive the direction. The other is letting the players flounder aimlessly, this is usually because you've fallen into the first pitfall and are waiting for them to do the 'right thing' or find the right clue, etc, to progress the plot. Pre-plotted edventures can be fun and I fall back on it occasionally, but IMHO it's very much gaming with the training wheels on.

What was the most memorable part of the sessions you GMed

When I had the feeling that the players were driving the action and I as GM was along for the ride, like surfing a wave, only just keeping on top of things.

What is your current game about?

I'm working on a fantasy PBTA called Wyld.

What do you get out of GMing?

I don't have the time or commitment to write a novel or a screenplay, but you can get 80% of the reward from 1/00th of the effort by GMing. Plus you get surprised by the players, and get enormous satisfaction if they enjoy the game.




Thank you Simon, I hope to see you Face to Face on the 7th.


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