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Interview with a GM - Andrew W

When did you first start playing RPGs and what were they? When I was teen, or possibly before then. It would probably have been D&D or Advanced D&D or Warhammer Fantasy back then. What was the most memorable part of those sessions? Building and exploring a strange world. Why did you start GMing? I really enjoy having a story that the players not only play in but can move in directions you did not foresee, creating a new story out of it. How long have you been GMing? Years and years on and off What systems have you GMed? D&D multiple editions, Warhammer Fantasy and soon Walking Dead What are the pleasures and pitfalls of GMing? Thinking on your feet, when the party inevitably does something or goes somewhere you did not think of. What was the most memorable part of the sessions you GMed? Any session where the players tackle it in new and unexpected ways.  For example an expected battle is prevented/circumvented via other means or an extremely lucky roll, that means that the

Interview with a GM - Simon

Hi Simon as one of the three GMs for the inaugural games in venue as we restart Face to Face after this COVID mess, I thought of a bit of a mini interview on you.

When did you first start playing RPGs and what were they?

I started with Holmes Blue Book Basic D&D. I soon moved on to mainly RuneQuest and Traveller.

What was the most memorable part of those sessions

Creating characters and trying to figure out how to run or play adventures that weren't dungeons.

Why did you start GMing?

I'm really into world creation and tinkering with mechanics, so naturally gravitated to GMing.

How long have you been GMing?

39 years.

What systems have you GMed?

Basic D&D, AD&D, Runequest, Traveller, Call of Cthulhu, Tunnels & Trolls, Ringworld, Stormbringer, Elric, Judge Dredd, Star Wars (West End Games version), TMNT, Vampire The Masquerade, Pendragon, Amber Diceless, Nephilim, Hero Wars, HeroQuest, Night's Black Agents, Monster of the Week, The Black Hack, Fabled Lands, Dungeon World, Blades in the Dark.


Plus several home grown systems and settings. I've almost certainly forgotten a few.

What are the pleasures and pitfalls of GMing?

I like thinking about the setting and developing it in my head, working out what the threats are and what's happening behind the scenes. I like working with the players to create interesting characters that are capable and cool.


There are two main pitfalls. One is planning out a plot and trying to guide things in a specific direction, instead of letting the player's choices drive the direction. The other is letting the players flounder aimlessly, this is usually because you've fallen into the first pitfall and are waiting for them to do the 'right thing' or find the right clue, etc, to progress the plot. Pre-plotted edventures can be fun and I fall back on it occasionally, but IMHO it's very much gaming with the training wheels on.

What was the most memorable part of the sessions you GMed

When I had the feeling that the players were driving the action and I as GM was along for the ride, like surfing a wave, only just keeping on top of things.

What is your current game about?

I'm working on a fantasy PBTA called Wyld.

What do you get out of GMing?

I don't have the time or commitment to write a novel or a screenplay, but you can get 80% of the reward from 1/00th of the effort by GMing. Plus you get surprised by the players, and get enormous satisfaction if they enjoy the game.




Thank you Simon, I hope to see you Face to Face on the 7th.


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