Skip to main content

Making your NPC's live

Right you have some kick ass or even a one shot brief interlude NPC, great. So like the grand puppet master you have to make it dance.

One of the ways to make a NPC dance is to include them saying and linking in anecdotes.

What is an Anecdote?

An anecdote is a very short story that is significant to the topic at hand; usually adding personal knowledge or experience to the topic. Basically, anecdotes are stories. Like many stories, anecdotes are most often told through speech; they are spoken rather than written down.

Anecdotes, like other forms of stories, are common and highly effective devices found throughout literature, film, television, theater, and even real life, so include them in your RPGs. Anecdotes make conversations or dialogue more personal and interesting. Usually, they are employed in a way that will make the players laugh or think more deeply about a topic.

Examples of Anecdotes

Example 1

Picture a mother and a father discussing whether or not to get a dog for the family. The father says:

You know, when I was a kid, my dog was my best friend. My childhood was better because of him.

The mother contemplates his story—a.k.a. his anecdote—and then agrees that they should get a dog.

Example 2

Sometimes anecdotes are funny or effective because they interrupt an important moment. Imagine a big wedding dinner on a TV sitcom. The best man is giving a speech, when suddenly another guest, clearly drunk, stands up and yells:

That reminds me of a wild party I went to with the groom, before he got that new ball and chain! If you had told me back then that he would choose just ONE woman, I never would have believed it!

The audience laughs at his drunken anecdote, while the bride looks at the groom in anger. Here, the anecdote brings both humor and tension to the moment.

Example 3

Anecdotes can be as simple as a relative joke. Picture a group of friends discussing their Halloween costumes for this year. One friend says:

I was an owl last year—it was a real hoot!

Her friends groan and giggle. Here, the anecdote is told just to bring laughter.

Example 4

Sometimes anecdotes can bring up the past while also foreshadowing the future.

In the movie, The Lord of the Rings: The Fellowship of the Ring, Gandalf shows the Fellowship the mines in Moria, where they tirelessly mined for Mithril, a valuable metal. He then shares a short relative story—an anecdote—about how Bilbo once had a shirt made of Mithril.

The audience already knows that Frodo now has that very shirt, thus Gandalf’s anecdote teaches the Fellowship something about Mithril while simultaneously foreshadowing that the shirt will be important in the future.

Types of Anecdotes

Anecdotes can be presented in an endless number of forms. Below are several typical types of anecdotes.

Humorous

An anecdote that adds humour to the topic at hand. For example, two friends are arguing about driving directions. The driver tells the passenger to turn off the GPS, insisting that he knows the way. The passenger replies, “oh, like the time we turned it off and ended up out in the middle of that cow farm?!” We then see a flashback of their car surrounded by loudly mooing cows.

Reminiscent

A story that remembers something general about the past or a specific event, expressed in ways such as “that reminds me of…”, “when I used to…”, “I remember when…”, and so on. For example, a child asks her grandmother for $2 to buy candy at the store, and the grandmother says, “you know back in my day, all you needed was a penny to go to the candy shop! My grandmother would give me a nickel and I’d be a happy clam!”

Philosophical

An anecdote expressed in order to make others think more deeply about the topic at hand. For example, a group of college students are discussing the morality of lying; most are arguing that it is never okay to lie. One student offers an anecdote to the others: “what about families who lied to German soldiers, you know, about hiding Jews in their homes during World War II? Do the lives saved justify the lies they told?” The students then contemplate the validity of their prior arguments.

Inspirational

An anecdote that is told in order to inspire hope or other positive emotions. They are often about not giving up, achieving goals or dreams, making the impossible possible, and so on. For example, a doctor talking to a group of war amputees tells them about a soldier who came in with no hands and no hope—but left the hospital holding his newborn baby in his prosthetic hands.

Cautionary

Stories that warn others about the dangers or negative consequences surrounding the topic at hand. For example, a speaker is giving a talk to teenagers about the risks of using drugs. During his presentation, he reminds them of a well-known straight-A student who died of a heroin overdose a few years before; warning them that it could happen to anyone.

Related Terms: Quote

A quote is something that has been said by a person, not necessarily a story. Sometimes, quotes are used as anecdotes, which leads some to wrongly use the terms “anecdote” and “quote” interchangeably.

Summary

Anecdotes are valuable devices because of their diversity in style, tone, and utility—they can be used by almost any person, in any situation, in any genre. Like any story shared with others, anecdotes serve countless purposes and make situations more interesting for both the characters and the players. An anecdote is a timeless device that has been benefiting storytellers for centuries.

Comments

Popular posts from this blog

July In hall Rotation

As there is a light, and no its not over at Frankenstein's Place, but is the glimmer of in Real Life Tabletop Roleplay Games on Wednesday nights from 7pm at 8-10 Glanville Rd, Bromley BR2 9JA. I thought it prudent to highlight the games that will be running: Wyld - inspired by ancient Celtic and Germanic myth and legend from the European Iron Age. The Legend of The Moon Underwater - D&D 5E, Starting Level 10, ending level 17ish Lyre Lyre Pants on Fire - a group of not adventurers bragging and telling stories about their exploits to earn coin/beer/bed So how does this sign up system work? Well gone is the shared google sheet - yay I hear you cry Instead there is a form , dun dun dunnnnnn All you need to do is enter your name and select a minimum of two games you would like to play (you can select them all). How it works: Each member selects number of games being run -1, ie in this case three games are being run so you selected a minimum of two games you would like to play.  Th

Votes are in, dun dun dunnnnnn

The Clubs Inaugural Annual General Meeting went ahead on the 26th of March. There was 3 main items Voting on the new constitution Voting on the nominated committee members Information on the shortlist of Venues so far found The meeting was held on our discord channel. The Constitution  The new constitution was voted on and with 100% of the votes, the new constitution was passed. The website has been updated with the new constitution. Committee members Chairperson With 100% of the vote, Carol was voted in as our Chairperson Treasurer With 100% of the vote, Jerrie Sharp was voted in as our Treasurer Secretary With 100% of the vote, Marco was voted in as our Secretary Online Presence Officer With 60% of the vote, Mark C was voted in as our Online Presence Officer Membership Officer With 88.9% of the vote, Hannah was voted in as our Membership Officer Shortlist of Venues  We would be looking to be in a venue by June/July, with that in mind we reached out to over 20 venues, so far 4 have re

Running your combat in "Theatre of the Mind" a different Roleplaying experience

First off this is not just limited to Dungeons & Dragons, but can be applied to all systems. How To Run Narrative Combat For those used to running RPGs using a gridded battle map and miniatures, running narrative "theatre of the mind" combat can feel both terribly strange and strangely familiar. If we're used to running combat on a 5 foot per square grid, the switch to combat in the theatre of the mind can easily make us feel like something is missing. How can we really know what's going on in combat if we can't see it? The answer lies in the other two pillars of our game—exploration and interaction. We don't set up battle maps and lay out miniatures when our characters have a discussion with an NPC. We likely don't set up a big map and start counting off squares when the characters explore an ancient ruin (although we can!). We don't have visual queues when we're describing how a thief narrowly avoids a poisoned pin while attempting to disarm