Before we dive into any changes, let's review the basic rules first. Death Saves in D&D 5e: What they are and how to use them . Death saving throws are an important part of Dungeons & Dragons 5e. They decide if a character survives after being knocked out by damage. The summary of the rules for them is: Rolling a d20: At the start of each turn after a character drops to 0 hit points, roll a d20. A roll of 10 or higher is a success, while a roll of 9 or lower is a failure. Stabilisation: If a character rolls three successes before three failures, they stabilise and are no longer in danger of dying. If they roll three failures, they die. Stabilisation Methods: Allies can stabilise a character by performing a DC 10 Wisdom (Medicine) check. If successful, the character becomes stable and stops making death saves. Healing: Any healing spell or potion that gives the character 1 hit point or more restores them to consciousness and resets the death saving throw count. Understandi...
We (Hobbits Hole) have been contacted by North Hammer Saga, a newly-launched enterprise which, amongst other things, produces tabletop RPG content for D&D 5th Edition.
As a brand new endeavour, they are trying to get their name out there and hopefully to get people interested in North Hammer Saga world and story.
We have been offered their very first module for our group, so who would be willing to run it online? Who would be willing to play it (I know I would)?
Based in an original, Norse-inspired setting, they are looking to release regular content, following an expansive and divergent story.
In the first module, “Overpowered”, the world of Tyrgard is assaulted by a fearsome insectoid race, who strike without warning and then retreat, leaving their victims reeling, but presenting ample opportunity for the right adventurers to exact revenge...
Contact online-presence-officer@hobbitshole.uk if you wish to run this








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