Skip to main content

Interview with a GM - George

Hi as one of the four GMs for the October Rotation in venue, I thought of a bit of a mini interview on you.

When did you first start playing RPGs and what were they?

I started playing RPG's in school, GURPS and 3.5 DnD.
We were young and it was a chaotic mess where we barely understood the rules... but it was the stepping stone to better games later.

What was the most memorable part of those sessions?

The most memorable part of those sessions, and any session in RPG games really, is the memorable story beats.
Whether it's something the GM has been planning, a player throwing a curveball or a combat round creating a story: all exciting stuff

Why did you start GMing?

I started GMING recently, just last year. My resident 'forever DM' was getting burnout so I stepped in for some oneshots

How long have you been GMing?

Oops, I answered this in the last one. I started last year properly, there might have been a casual game I ran one session of much earlier... but since I can't remember it doesn't count!

What systems have you GMed?

I'm a big DnD person, though I intend to branch out one day I want to really 'master' running a game in the system most people are comfortable in

What are the pleasures and pitfalls of GMing?

Having people get invested and enjoying the world, story and combats you've built is immensely satisfying.
The pitfall of course is you have to bear in mind that this world and story is doomed to change, completely, the moment players touch it... it's bad you get overly attached

What was the most memorable part of the sessions you GMed?

I normally veer away from puzzles, pure dungeon crawls and traps in my games... just not my style.
So I remember well adding a simple magical puzzle involving stasis runes carved into a stone wall.
A canny dwarf player decided instead to get his stone tools out and carve the bits of the wall with the runes free: he carried the things with him through the whole session repeatedly laying the trap out for any enemy he could. It went wrong eventually, but threw me utterly (in a good way)

What is your current game about?

'The Spoken Night' is a campaign set in a homebrew world I've had for a while, though a new region.
The party forms for a routine job and (predictably) things rapidly escalate out of control. 
A strange... group... arrives with an agenda that can't be ignored; dealing with that opens up a rabbit hole I'm looking forward to seeing a party go down.

What do you get out of GMing?

With a style that (so far) I find tends toward a story focus, and very marginally less frequent but often challenging fights, with GMing I enjoy creating a world and seeing people interact with it, plus being the one controlling all the monsters

Comments

Popular posts from this blog

Running your combat in "Theatre of the Mind" a different Roleplaying experience

First off this is not just limited to Dungeons & Dragons, but can be applied to all systems. How To Run Narrative Combat For those used to running RPGs using a gridded battle map and miniatures, running narrative "theatre of the mind" combat can feel both terribly strange and strangely familiar. If we're used to running combat on a 5 foot per square grid, the switch to combat in the theatre of the mind can easily make us feel like something is missing. How can we really know what's going on in combat if we can't see it? The answer lies in the other two pillars of our game—exploration and interaction. We don't set up battle maps and lay out miniatures when our characters have a discussion with an NPC. We likely don't set up a big map and start counting off squares when the characters explore an ancient ruin (although we can!). We don't have visual queues when we're describing how a thief narrowly avoids a poisoned pin while attempting to disarm

July In hall Rotation

As there is a light, and no its not over at Frankenstein's Place, but is the glimmer of in Real Life Tabletop Roleplay Games on Wednesday nights from 7pm at 8-10 Glanville Rd, Bromley BR2 9JA. I thought it prudent to highlight the games that will be running: Wyld - inspired by ancient Celtic and Germanic myth and legend from the European Iron Age. The Legend of The Moon Underwater - D&D 5E, Starting Level 10, ending level 17ish Lyre Lyre Pants on Fire - a group of not adventurers bragging and telling stories about their exploits to earn coin/beer/bed So how does this sign up system work? Well gone is the shared google sheet - yay I hear you cry Instead there is a form , dun dun dunnnnnn All you need to do is enter your name and select a minimum of two games you would like to play (you can select them all). How it works: Each member selects number of games being run -1, ie in this case three games are being run so you selected a minimum of two games you would like to play.  Th

October Rotation

Hi, we are starting to get some pitches in for next Rotation, so I thought it would be best to pull some of them together to tout some interest and support. As always they can be viewed on our website . But for a snapshot summary read further.... Deadlands Game Master : David H - System: Savage Worlds "The Reckoning" awakened an ancient evil, and you'd best hope the howls you hear on the High Plains are just a pack of ravenous wolves... The Spoken Night Game Master : George  -  System:  D&D 5E In the world of Skotar, where magic flows freely and the gods rise and fall on the belief of their followers, the Hatean Kingdom is in its final years. The dark cannot be unheard. Alien RPG Game Master:  Paul  -  System:   Free League Publishing "I can't lie to you about your chances, but... you have my sympathies." Stay alive if you can. Baldur's Gate: Descent into Avernus Game Master Freddie  -  System:  D&D 5E From the city of Baldur's Gate "a