Skip to main content

The Future

With December to March Rotation locked in now, what does the future bring? December 2023 rotation Last Rite of Seafire D&D by George Advanced Fighting Fantasy by Joe Mix by Andrew W and Richard T Village of Hommlet OSE by Graham The Last Hurrah D&D 5e by Helen Future Rotations WFRP campaign by Chris MG2e Traveller game by Richard T medley of indie story games ("The Indie Dozen") by James Star wars edge of the empire game by Shaun Fading Suns by Mareen Hard to Bard D&D 5e by Mark C ??? by Ben Ravenloft (1983) with OSE/AD&D by Graham Others in the mix but no rotation identified or selected Game Master  Jo F Dark Heresy 2e - Harrlock's Legacy Dredd Mouseguard Forbidden Lands Game Master  Dan C Dark Heresy 2e D&D 5e Game Master Richard T D&D 5e - Wild beyond the Witchlight D&D 5e - Theros System Star Wars - Scum and Villainy Game Master  Richard C D&D 5e - Isle of the dreaded accursed D&D 5e - North Hammer SAGA Game Master  Mark C Era: Ch

Interview with a GM - George

Hi as one of the four GMs for the October Rotation in venue, I thought of a bit of a mini interview on you.

When did you first start playing RPGs and what were they?

I started playing RPG's in school, GURPS and 3.5 DnD.
We were young and it was a chaotic mess where we barely understood the rules... but it was the stepping stone to better games later.

What was the most memorable part of those sessions?

The most memorable part of those sessions, and any session in RPG games really, is the memorable story beats.
Whether it's something the GM has been planning, a player throwing a curveball or a combat round creating a story: all exciting stuff

Why did you start GMing?

I started GMING recently, just last year. My resident 'forever DM' was getting burnout so I stepped in for some oneshots

How long have you been GMing?

Oops, I answered this in the last one. I started last year properly, there might have been a casual game I ran one session of much earlier... but since I can't remember it doesn't count!

What systems have you GMed?

I'm a big DnD person, though I intend to branch out one day I want to really 'master' running a game in the system most people are comfortable in

What are the pleasures and pitfalls of GMing?

Having people get invested and enjoying the world, story and combats you've built is immensely satisfying.
The pitfall of course is you have to bear in mind that this world and story is doomed to change, completely, the moment players touch it... it's bad you get overly attached

What was the most memorable part of the sessions you GMed?

I normally veer away from puzzles, pure dungeon crawls and traps in my games... just not my style.
So I remember well adding a simple magical puzzle involving stasis runes carved into a stone wall.
A canny dwarf player decided instead to get his stone tools out and carve the bits of the wall with the runes free: he carried the things with him through the whole session repeatedly laying the trap out for any enemy he could. It went wrong eventually, but threw me utterly (in a good way)

What is your current game about?

'The Spoken Night' is a campaign set in a homebrew world I've had for a while, though a new region.
The party forms for a routine job and (predictably) things rapidly escalate out of control. 
A strange... group... arrives with an agenda that can't be ignored; dealing with that opens up a rabbit hole I'm looking forward to seeing a party go down.

What do you get out of GMing?

With a style that (so far) I find tends toward a story focus, and very marginally less frequent but often challenging fights, with GMing I enjoy creating a world and seeing people interact with it, plus being the one controlling all the monsters


Popular posts from this blog

Running your combat in "Theatre of the Mind" a different Roleplaying experience

First off this is not just limited to Dungeons & Dragons, but can be applied to all systems. How To Run Narrative Combat For those used to running RPGs using a gridded battle map and miniatures, running narrative "theatre of the mind" combat can feel both terribly strange and strangely familiar. If we're used to running combat on a 5 foot per square grid, the switch to combat in the theatre of the mind can easily make us feel like something is missing. How can we really know what's going on in combat if we can't see it? The answer lies in the other two pillars of our game—exploration and interaction. We don't set up battle maps and lay out miniatures when our characters have a discussion with an NPC. We likely don't set up a big map and start counting off squares when the characters explore an ancient ruin (although we can!). We don't have visual queues when we're describing how a thief narrowly avoids a poisoned pin while attempting to disarm

Members Blogs

 As well as this blog which is updates and info from the Hobbits Hole itself. There are a few blogs that our members have themselves: Girls in RPGs A blog by a girl! shock horror! yep and its quite a cool read (especially as I badgered her into starting one 😁) Gaming and Geekery This is a blog by Simon Hibbs about his gaming and geeky thoughts and musings. Knights and Castles This is a blog by Freddie about Knights and Castles, a collection of stories about famous German knights, castles and the legends, myths and sagas which surround them. Role Play Games: sessions from a Mad man This is my (Mark) personal RPG blog, atm the moment mainly for formulating the sessions I GM into an ongoing story, so things can be re-referenced (and or spikes my memory of bits I forgot to write about). Been pondering writing other bits about RPGs, but well we will see.. The Aggregator These along with this blog are aggregated to show on out website: So if you fancy being

Proposed Game: North Hammer Saga

North Hammer Saga System  D&D 5e Game Master  Richard Online Based in an original, Norse-inspired setting, they are looking to release regular content, following an expansive and divergent story.  In the first module, “Overpowered”, the world of Tyrgard is assaulted by a fearsome insectoid race, who strike without warning and then retreat, leaving their victims reeling, but presenting ample opportunity for the right adventurers to exact revenge...   Let us know if you fancy playing