Who is in what game for December Rotation Shadow of the Weird Wizard GM: Andrew Adam Andy Denton Daniel Cook Jerrie Curran Richard C Richard Tunnard The End Days GM: Helen Benjamin Caller Kat Marco Rosie A Shaun Parsons William Pearce The Indie Dozen GM: James George Graham Wilson Jo Mark Cunningham Michelle Snow Saif Castle Falkenstein GM: Liam Douglas Em Julian Weston Milo Caldwell Neil Ornette Powell One Tail of Two, Three and Four GM: Chris Daniel Collins David H Freddie Meier Jon kasama Matt DLP Will Laurenson We are always on the look out for people to try out GMing in later rotations April 2025 needs at least 1 more GM August 2025 loads If the Idea of running a full rotation scares you, share it and split it into a couple of games. Some Guides and Tips on ...
Hi as one of the four GMs for the October Rotation in venue, I thought of a bit of a mini interview on you.
When did you first start playing RPGs and what were they?
I started playing RPG's in school, GURPS and 3.5 DnD.We were young and it was a chaotic mess where we barely understood the rules... but it was the stepping stone to better games later.
What was the most memorable part of those sessions?
The most memorable part of those sessions, and any session in RPG games really, is the memorable story beats.Whether it's something the GM has been planning, a player throwing a curveball or a combat round creating a story: all exciting stuff
Why did you start GMing?
I started GMING recently, just last year. My resident 'forever DM' was getting burnout so I stepped in for some oneshotsHow long have you been GMing?
Oops, I answered this in the last one. I started last year properly, there might have been a casual game I ran one session of much earlier... but since I can't remember it doesn't count!What systems have you GMed?
I'm a big DnD person, though I intend to branch out one day I want to really 'master' running a game in the system most people are comfortable inWhat are the pleasures and pitfalls of GMing?
Having people get invested and enjoying the world, story and combats you've built is immensely satisfying.The pitfall of course is you have to bear in mind that this world and story is doomed to change, completely, the moment players touch it... it's bad you get overly attached
What was the most memorable part of the sessions you GMed?
I normally veer away from puzzles, pure dungeon crawls and traps in my games... just not my style.So I remember well adding a simple magical puzzle involving stasis runes carved into a stone wall.
A canny dwarf player decided instead to get his stone tools out and carve the bits of the wall with the runes free: he carried the things with him through the whole session repeatedly laying the trap out for any enemy he could. It went wrong eventually, but threw me utterly (in a good way)
What is your current game about?
'The Spoken Night' is a campaign set in a homebrew world I've had for a while, though a new region.The party forms for a routine job and (predictably) things rapidly escalate out of control.
A strange... group... arrives with an agenda that can't be ignored; dealing with that opens up a rabbit hole I'm looking forward to seeing a party go down.
What do you get out of GMing?
With a style that (so far) I find tends toward a story focus, and very marginally less frequent but often challenging fights, with GMing I enjoy creating a world and seeing people interact with it, plus being the one controlling all the monsters
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