Introduction trope revised Rather than bump into each other in a tavern, and then spotting a cloaked figure in the bar to get information/quest. Have the characters individually been asked to meet here by an acquaintance they all share During Session 0, ask each player How their characters feel about turning up on time? How they answer this dictates how and when they arrive. As they arrive, this is a way for characters to introduce themselves, by their looks, actions and then when they sit. What's the first thing they do when they enter the tavern? What do they order? Do they tip the bartender? Where do they sit at the table? What do they do if someone is sitting where they wanted to sit? Now they have all arrived, rather than a cloaked figure in the corner trope, the figure sits down at the last seat at the table, and can cut straight to the chase as they have been invited there with something like “Good, good you are all here, I find introductions tiresome, let'...
So to continue in the theme of interviewing each GM, we have up next Richard.
When did you first start playing RPGs and what were they?
Started with Live Role play when i was 14 i think and played for a few years, then attended a pen and paper game a couple of years later for one night.Didn't really get back into it until i was 25 and have been playing ever since.
Larping was at Chislehurst Caves and woods in Sidcup.
First pen and paper would have been D&D but no idea on which version, from 25 it was a Star Wars game.
What was the most memorable part of those sessions?
There's been a few but one that sticks in mind the most was playing a character whos tongue had been removed.This meant i had to act or draw out my plans when i was trying to communicate with the other party members.
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