Skip to main content

December Rotation - Who is in where

Who is in what game for December Rotation Shadow of the Weird Wizard  GM: Andrew  Adam  Andy Denton  Daniel Cook  Jerrie Curran  Richard C  Richard Tunnard  The End Days  GM: Helen  Benjamin Caller  Kat  Marco  Rosie A  Shaun Parsons  William Pearce  The Indie Dozen  GM: James  George  Graham Wilson  Jo  Mark Cunningham  Michelle Snow Saif  Castle Falkenstein  GM: Liam  Douglas  Em  Julian Weston  Milo Caldwell  Neil  Ornette Powell  One Tail of Two, Three and Four  GM: Chris  Daniel Collins  David H  Freddie Meier  Jon kasama  Matt DLP  Will Laurenson We are always on the look out for people to try out GMing in later rotations April 2025 needs at least 1 more GM August 2025 loads If the Idea of running a full rotation scares you, share it and split it into a couple of games. Some Guides and Tips on GMing

Interview with a GM - Marco

Hi as one of the four GMs for the April Rotation in venue, I thought of a bit of a mini interview on Marco.

When did you first start playing RPGs and what were they?

I started way back in 1980 playing 1st Edition AD&D

What was the most memorable part of those sessions?

Spending lunchtimes meeting up by a copse of trees with fellow geeks. I remember being more than a little fast and loose with rules and rolls but feeling happy being allowed to be me!

Why did you start GMing?

My kids reached about 11 years old and expressed an interest in playing so I set up a game just for my family to play

How long have you been GMing?

For about 14 years (but with BIG gaps in between!)

What systems have you GMed?

I am a monogamous AD&D guy. I have GM’d 2nd edition and 5th edition

What are the pleasures and pitfalls of GMing?

Having the ability to create something that people look forward to is a great pleasure. Its hard work at times but so worth it

The pitfall (other than not being able to play the game yourself!) is that it takes more work than you realise. Several days of effort for an encounter that might be over in 30 minutes! Still worth it though

What was the most memorable part of the sessions you GMed?

I think a session where the party were taken to another plane and could only return once they had provided a creature with an answer to a riddle. Those who answered early were rewarded with a trip back to their own plane but straight into a battle. Cue half the party getting battered praying their front line fighter would manage to work out just one of the increasingly simple puzzles! Was great to see that despite the frustration, everyone around the table was laughing!

What is your current game about?

It is set a year after Giants have invaded and taken over the land. Giants of different types working to an unknown common goal for reasons equally unknown. The party, part of a resistance movement that has tried to find a way to beat these impossible odds, finds help from an unlikely source and a battle against time, evil (and giants!) ensues.

Players will be starting at 5th level so some AD&D knowledge would be helpful for this one

What do you get out of GMing?

What I get from it is a feeling that I am contributing to the club. I would love to play all the time but if we all did that, there would be no games! I do enjoy the planning as well and always like to create my own campaigns rather than take one from a book. I like the freedom that gives me.

Comments

Popular posts from this blog

How to find a RPG / D&D group near you

Looking for online RPG groups for beginners? Or perhaps you are a veteran player in need of another in-person campaign? Finding a tabletop RPG group near you can be a challenge, but fear not this little ditty should help you find the right RPG group for you. Time and location are the two biggest problems for RPG players looking for a RPG group. How to Find a RPG Group Offline There’s no experience quite like playing RPG in the physical presence of your fellow players. Most beginner and experienced RPG players alike prefer to play offline RPG. It is not as easy to find a group, but it is 100% possible. The Starter’s Set The official D&D Starter Set might be the best way to play D&D for the first time. It includes a set of dice, premade characters, a basic rulebook, and a game that takes players from Level 1 to Level 5. Other RPGs have similar starting rule sets that are great for diving into a RPG. If you have (or can find) a group of friends who would also like to form a beginn

Who is in what game for April Rotation

The One Ring GM: Andy  Andrew W  Graham W Jo F Kat  Will L Traveller  GM: Richard T  Callum   Chris J  Freddie M Helen H Neil  Hard to be the Bard  GM: Mark  David H Lucas M Matt  Richard C  William P  Star Trek Adventures  GM: Liam  Daniel  George  Jon Kasama  Mareen  Simon Hibbs  Star Wars Edge of the Empire  GM: Shaun  Benjamin C Em  Jason  Saif

Running your combat in "Theatre of the Mind" a different Roleplaying experience

First off this is not just limited to Dungeons & Dragons, but can be applied to all systems. How To Run Narrative Combat For those used to running RPGs using a gridded battle map and miniatures, running narrative "theatre of the mind" combat can feel both terribly strange and strangely familiar. If we're used to running combat on a 5 foot per square grid, the switch to combat in the theatre of the mind can easily make us feel like something is missing. How can we really know what's going on in combat if we can't see it? The answer lies in the other two pillars of our game—exploration and interaction. We don't set up battle maps and lay out miniatures when our characters have a discussion with an NPC. We likely don't set up a big map and start counting off squares when the characters explore an ancient ruin (although we can!). We don't have visual queues when we're describing how a thief narrowly avoids a poisoned pin while attempting to disarm