Introduction trope revised Rather than bump into each other in a tavern, and then spotting a cloaked figure in the bar to get information/quest. Have the characters individually been asked to meet here by an acquaintance they all share During Session 0, ask each player How their characters feel about turning up on time? How they answer this dictates how and when they arrive. As they arrive, this is a way for characters to introduce themselves, by their looks, actions and then when they sit. What's the first thing they do when they enter the tavern? What do they order? Do they tip the bartender? Where do they sit at the table? What do they do if someone is sitting where they wanted to sit? Now they have all arrived, rather than a cloaked figure in the corner trope, the figure sits down at the last seat at the table, and can cut straight to the chase as they have been invited there with something like “Good, good you are all here, I find introductions tiresome, let'...
System D&D 5e
Game Master Marco
Venue: Glanville Hall Wednesday night
It is set a year after Giants have invaded and taken over the land. Giants of different types working to an unknown common goal for reasons equally unknown. The party, part of a resistance movement that has tried to find a way to beat these impossible odds, finds help from an unlikely source and a battle against time, evil (and giants!) ensues.
Game Master Marco
Venue: Glanville Hall Wednesday night
It is set a year after Giants have invaded and taken over the land. Giants of different types working to an unknown common goal for reasons equally unknown. The party, part of a resistance movement that has tried to find a way to beat these impossible odds, finds help from an unlikely source and a battle against time, evil (and giants!) ensues.
It has been over a year and a half since they came. A largely peaceful world torn apart by invasion. Giants of all kinds despite their historic enmity joined in unexplained alliances catching all around them off guard. Within a few short weeks, villages were razed to the ground, towns overrun and cities were taken over with overlords and their minions keeping control.
Despite most means of defence being confiscated and enslavement being the norm, small pockets of defiance remain, desperately holding onto what is left of their freedoms in the hope of one day getting the chance to take back their world. This is where you find yourself. A small rag-tag team of resistance looking for supplies wherever possible and hoping for just a chance to put things right. Sometimes though, those chances come from the most unlikely of sources.
NOTE: This campaign will begin with characters at 5th level so some AD&D experience will be needed to be able to play
Despite most means of defence being confiscated and enslavement being the norm, small pockets of defiance remain, desperately holding onto what is left of their freedoms in the hope of one day getting the chance to take back their world. This is where you find yourself. A small rag-tag team of resistance looking for supplies wherever possible and hoping for just a chance to put things right. Sometimes though, those chances come from the most unlikely of sources.
NOTE: This campaign will begin with characters at 5th level so some AD&D experience will be needed to be able to play
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