Star Trek Adventures Lower Decks era campaign....but we can always time travel to the groups preferred series era....because that's very very Trek. Lower deck era has Klingons attending Starfleet Academy....blood wine antics to follow... Personally I love the kitch of kirk, the hope of the next generation and the whimsy of lower decks and strange new worlds. There will always be room for dark big bads and analogus morality plays, but I want to generally keep it light and fun. Section 1: Starfleet crew will obey the following with any civilization that has not achieved a commensurate level of technological and/or societal development as described in Appendix 1 No identification of self or mission. No interference with the social, cultural, or technological development of said planet. No reference to space, other worlds, or advanced civilizations. The exception to this is if said society has already been exposed to the concepts listed herein. However, in that instance, section
System D&D 5e
Game Master Calum
Venue: Glanville Hall Wednesday night
A mixture of Roleplaying and action, nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction.
Smugglers guide their ships to hidden coves, willing to slit the throat of anyone fool enough to cross their path.
Cruel sahuagin gather beneath the waves, plotting to sweep away coastal cities. While Saltmarsh slumbers, the evils that seek to plunder it grow stronger.
Game Master Calum
Venue: Glanville Hall Wednesday night
A mixture of Roleplaying and action, nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction.
Smugglers guide their ships to hidden coves, willing to slit the throat of anyone fool enough to cross their path.
Cruel sahuagin gather beneath the waves, plotting to sweep away coastal cities. While Saltmarsh slumbers, the evils that seek to plunder it grow stronger.
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