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Interview with a GM - Andrew W

When did you first start playing RPGs and what were they? When I was teen, or possibly before then. It would probably have been D&D or Advanced D&D or Warhammer Fantasy back then. What was the most memorable part of those sessions? Building and exploring a strange world. Why did you start GMing? I really enjoy having a story that the players not only play in but can move in directions you did not foresee, creating a new story out of it. How long have you been GMing? Years and years on and off What systems have you GMed? D&D multiple editions, Warhammer Fantasy and soon Walking Dead What are the pleasures and pitfalls of GMing? Thinking on your feet, when the party inevitably does something or goes somewhere you did not think of. What was the most memorable part of the sessions you GMed? Any session where the players tackle it in new and unexpected ways.  For example an expected battle is prevented/circumvented via other means or an extremely lucky roll, that means that the

It's time to vote for games



It's time to vote for games
It's time to play some RPGs
It's time to meet the GMs in the Hobbits Hole Wednesday nights
It's time to bag those dice
It's time to vote for games for the Hobbits Hole Wednesday nights


Games

Castle Amber

System D&D 5e
Game Master Andrew
This is a continuation from the previous rotation.

Try a game

System Call of Cthulhu D100, Conan 2D20 and Traveler 2D6
Game Master Andy
Three settings , three systems in three months.
Call of Cthulhu D100, Conan 2D20 and Traveler 2D6.
Each month would be character creation and a simple scenario for each system / setting.

The Oldenhaller Contract

System Warhammer
Game Master Chris
Travelling to the City of Nuln a group of adventures form, their desire to make connections, get employment and more importantly, earn some Crowns being all too enticing. Finding a job in the city of opportunity isn't too hard, but the deep swill of the city's heart is as dark and rotten as the dangers it contains. How will you face these dangers and flourish with your lives, body and mind intact?
WFRP 4e uses a D100 system with bonuses for targets, D10s are recommended. The system itself is mid/high-fantasy and far more brutal than D&D. Prepare to lose stats, fingers, limbs, sanity and characters on your adventure. It would be recommended to have a basic understanding of the lore at a high level, there are plenty of resources around for free that can be read in a few minutes
     


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