Introduction trope revised Rather than bump into each other in a tavern, and then spotting a cloaked figure in the bar to get information/quest. Have the characters individually been asked to meet here by an acquaintance they all share During Session 0, ask each player How their characters feel about turning up on time? How they answer this dictates how and when they arrive. As they arrive, this is a way for characters to introduce themselves, by their looks, actions and then when they sit. What's the first thing they do when they enter the tavern? What do they order? Do they tip the bartender? Where do they sit at the table? What do they do if someone is sitting where they wanted to sit? Now they have all arrived, rather than a cloaked figure in the corner trope, the figure sits down at the last seat at the table, and can cut straight to the chase as they have been invited there with something like “Good, good you are all here, I find introductions tiresome, let'...
Venue: Glanville Hall Wednesday night
Game Master George
Players: Ben, Daniel, Kat, Mohit, Simon H, Will L
Game Master Andy
Players: Andrew W, Carol, Freddie M, Graham W, Neil, Richard T
Game Master Jo F
Players: James W, Jerrie, Joshua G, Mark C, Richard C
The lost city of Raukirk
System: D&D 5eGame Master George
Players: Ben, Daniel, Kat, Mohit, Simon H, Will L
Two headed Serpent
System Pulp Cthulhu D100Game Master Andy
Players: Andrew W, Carol, Freddie M, Graham W, Neil, Richard T
Headstone Hill
System: Deadlands (Savage Worlds)Game Master Jo F
Players: James W, Jerrie, Joshua G, Mark C, Richard C
Mystery RPG
This is where best laid plans and all that become scuppered by emergencies.
We are down a GM, as they have had to be called away for a family emergency.
So the players affected are:
Adi, Chris J, Helen H, Jason J, Marco
We need a GM/DM to run a RPG, preferably D&D
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