Star Trek Adventures Lower Decks era campaign....but we can always time travel to the groups preferred series era....because that's very very Trek. Lower deck era has Klingons attending Starfleet Academy....blood wine antics to follow... Personally I love the kitch of kirk, the hope of the next generation and the whimsy of lower decks and strange new worlds. There will always be room for dark big bads and analogus morality plays, but I want to generally keep it light and fun. Section 1: Starfleet crew will obey the following with any civilization that has not achieved a commensurate level of technological and/or societal development as described in Appendix 1 No identification of self or mission. No interference with the social, cultural, or technological development of said planet. No reference to space, other worlds, or advanced civilizations. The exception to this is if said society has already been exposed to the concepts listed herein. However, in that instance, section
Venue: Glanville Hall Wednesday night
Game Master George
Players: Ben, Daniel, Kat, Mohit, Simon H, Will L
Game Master Andy
Players: Andrew W, Carol, Freddie M, Graham W, Neil, Richard T
Game Master Jo F
Players: James W, Jerrie, Joshua G, Mark C, Richard C
The lost city of Raukirk
System: D&D 5eGame Master George
Players: Ben, Daniel, Kat, Mohit, Simon H, Will L
Two headed Serpent
System Pulp Cthulhu D100Game Master Andy
Players: Andrew W, Carol, Freddie M, Graham W, Neil, Richard T
Headstone Hill
System: Deadlands (Savage Worlds)Game Master Jo F
Players: James W, Jerrie, Joshua G, Mark C, Richard C
Mystery RPG
This is where best laid plans and all that become scuppered by emergencies.
We are down a GM, as they have had to be called away for a family emergency.
So the players affected are:
Adi, Chris J, Helen H, Jason J, Marco
We need a GM/DM to run a RPG, preferably D&D
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