Who is in what game for December Rotation Shadow of the Weird Wizard GM: Andrew Adam Andy Denton Daniel Cook Jerrie Curran Richard C Richard Tunnard The End Days GM: Helen Benjamin Caller Kat Marco Rosie A Shaun Parsons William Pearce The Indie Dozen GM: James George Graham Wilson Jo Mark Cunningham Michelle Snow Saif Castle Falkenstein GM: Liam Douglas Em Julian Weston Milo Caldwell Neil Ornette Powell One Tail of Two, Three and Four GM: Chris Daniel Collins David H Freddie Meier Jon kasama Matt DLP Will Laurenson We are always on the look out for people to try out GMing in later rotations April 2025 needs at least 1 more GM August 2025 loads If the Idea of running a full rotation scares you, share it and split it into a couple of games. Some Guides and Tips on ...
So you want to be a Goblin, but you don't want to be hunted and despised all your life, have stones or worse thrown at you or be killed on the whim of some other adventure?
Here is some guiding steps for survival....
Step 1. The best defence is running away.
Step 2. Avoid dark, damp, smelly, enclosed spaces. It maybe tempting to give into your natural instinct to skulk in some cozy cave or sewer somewhere. But in this world, these places are filled with monsters and… blech… eww… adventurers. People and things who won't think twice about skewering and/or possibly eating a lone goblin.
Step 3. Move to the big city. The countryside is simply riddled with anti-goblin prejudice. But nobody notices nothing in the bustling byways of Waterdeep or Baldur’s Gate. Keep your nose clean(ish), find honest (or at least inconspicuously dishonest) work, and keep yourself to yourself. With so many other things to care about, nobody will even notice another goblin hanging around.
Step 4. Make’m laugh. If you can't make’m laugh, then make’m cry. Sing a song. Dance a jig. Learn to play a silly instrument. Channel your inner entertainer. They won't kill you, if they’re laughing. If that doesn't work, then grovel and cower like your life depends on it. Because it does. Begging pitifully is a proud goblin tradition. It’s your heritage. Your birthright. Be true to your goblin self. Bow, scrape, and wimper like the goblin that you are.
Step 5. Change your Identity. You need to work on your image! Henceforth, change your new name to Boblin, Dobby, or some other unassuming name for a goblin. If you are musically gifted, you will also benefit from learning to play a musical instrument. Unfortunately, not many bardic colleges offer courses to dirt-poor goblinoids. Your options are limited here, so you have three options to not be turned into green roadkill.
Here is some guiding steps for survival....
Step 1. The best defence is running away.
Step 2. Avoid dark, damp, smelly, enclosed spaces. It maybe tempting to give into your natural instinct to skulk in some cozy cave or sewer somewhere. But in this world, these places are filled with monsters and… blech… eww… adventurers. People and things who won't think twice about skewering and/or possibly eating a lone goblin.
Step 3. Move to the big city. The countryside is simply riddled with anti-goblin prejudice. But nobody notices nothing in the bustling byways of Waterdeep or Baldur’s Gate. Keep your nose clean(ish), find honest (or at least inconspicuously dishonest) work, and keep yourself to yourself. With so many other things to care about, nobody will even notice another goblin hanging around.
Step 4. Make’m laugh. If you can't make’m laugh, then make’m cry. Sing a song. Dance a jig. Learn to play a silly instrument. Channel your inner entertainer. They won't kill you, if they’re laughing. If that doesn't work, then grovel and cower like your life depends on it. Because it does. Begging pitifully is a proud goblin tradition. It’s your heritage. Your birthright. Be true to your goblin self. Bow, scrape, and wimper like the goblin that you are.
Step 5. Change your Identity. You need to work on your image! Henceforth, change your new name to Boblin, Dobby, or some other unassuming name for a goblin. If you are musically gifted, you will also benefit from learning to play a musical instrument. Unfortunately, not many bardic colleges offer courses to dirt-poor goblinoids. Your options are limited here, so you have three options to not be turned into green roadkill.
- Option One (The Artificer) - To make black powder, it’s best if you live near a volcano or a cave with bats. You will need potassium nitrate (commonly known as saltpeter), nitric acid (or sulfur), and charcoal (don’t tell me you don’t know what charcoal is). Black powder firearms can nullify your physical disadvantage and even sell for a good price. That doesn’t work for you? That’s just fine. Let’s assume your tiny goblin brain lacks the ability to utilize basic chemistry.
- Option Two (The Bard) - If musical instruments you cannot play, then learn to sing and dance! Trekking through miles of wilderness is bound to make anyone bored or cranky, so adventurers love to see unusual characters in their travels. Entertain the adventurers and they might kidnap you instead of killing you! Learn to cook local delicacies! Train rats to dance for coin! Wear clown makeup and juggle! Just pray that you don’t encounter murderhobos!
- Option Three (The Craftsman) - Make wine out of grapes! Dry tobacco or marijuana to sell! Steal a wagon and start a taxi business! Offer your services as a handyman! If you can’t do anything, then forage roots in the woods or iron in the bogs!
Step 6. Why not learn magic? Your fireballs are just as explody and burny as anyone else’s. Nobody will laugh at you while while being hacked to pieces by your undead minions or melted by magical acid.
Step 7. Really change your identity. Try and negotiate a pact with a Patron and then try to reach level 2, where I can get the Mask of Many Faces invocation. Using this invocation or using the Disguise Self Spell or just use a Disguise, it’s quite easy to pose as a Gnome or Halfling and move up in society.
Step 8. Become a hunter for your goblin tribe (join a tribe if you haven’t one - there’s safety in numbers), and work on gaining XPs by hunting rats or other dungeon vermin for the pot. As long as you can arrange to be ‘away on a hunting trip’ when the tribe is attacked, you should survive long enough to become reasonably powerful.
Step 9. Play the part that the slave character did in Graeco-Roman comedies. In those plays, the slave was often the “smart one” and they used their wits to manipulate their “masters” into giving them the orders that they wanted. Use that to gain your “master” power, then set them up and usurp them at the right opportunity.
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