Introduction trope revised Rather than bump into each other in a tavern, and then spotting a cloaked figure in the bar to get information/quest. Have the characters individually been asked to meet here by an acquaintance they all share During Session 0, ask each player How their characters feel about turning up on time? How they answer this dictates how and when they arrive. As they arrive, this is a way for characters to introduce themselves, by their looks, actions and then when they sit. What's the first thing they do when they enter the tavern? What do they order? Do they tip the bartender? Where do they sit at the table? What do they do if someone is sitting where they wanted to sit? Now they have all arrived, rather than a cloaked figure in the corner trope, the figure sits down at the last seat at the table, and can cut straight to the chase as they have been invited there with something like “Good, good you are all here, I find introductions tiresome, let'...
Star Trek Adventures Lower Decks era campaign....but we can always time travel to the groups preferred series era....because that's very very Trek. Lower deck era has Klingons attending Starfleet Academy....blood wine antics to follow... Personally I love the kitch of kirk, the hope of the next generation and the whimsy of lower decks and strange new worlds. There will always be room for dark big bads and analogus morality plays, but I want to generally keep it light and fun. Section 1: Starfleet crew will obey the following with any civilization that has not achieved a commensurate level of technological and/or societal development as described in Appendix 1 No identification of self or mission. No interference with the social, cultural, or technological development of said planet. No reference to space, other worlds, or advanced civilizations. The exception to this is if said society has already been exposed to the concepts listed herein. However, in that in...