Who is in what game for December Rotation Shadow of the Weird Wizard GM: Andrew Adam Andy Denton Daniel Cook Jerrie Curran Richard C Richard Tunnard The End Days GM: Helen Benjamin Caller Kat Marco Rosie A Shaun Parsons William Pearce The Indie Dozen GM: James George Graham Wilson Jo Mark Cunningham Michelle Snow Saif Castle Falkenstein GM: Liam Douglas Em Julian Weston Milo Caldwell Neil Ornette Powell One Tail of Two, Three and Four GM: Chris Daniel Collins David H Freddie Meier Jon kasama Matt DLP Will Laurenson We are always on the look out for people to try out GMing in later rotations April 2025 needs at least 1 more GM August 2025 loads If the Idea of running a full rotation scares you, share it and split it into a couple of games. Some Guides and Tips on ...
We live n die on the support of the members and especially members stepping forward and GMing a rotation.
It does not have to be Dungeons and Dragons, in fact some of our members prefer playing not D&D, while others prefer D&D.
We are open to any and all RPGs, just post what you are interested in running, and if possible when you would like to run it.
Currently we have
It does not have to be Dungeons and Dragons, in fact some of our members prefer playing not D&D, while others prefer D&D.
We are open to any and all RPGs, just post what you are interested in running, and if possible when you would like to run it.
Currently we have
Current Rotation about to start: August 2024 Rotation
- Eve of Ruin D&D 5e
- Two Minutes to Midnight D&D 5e
- Aerosian Nights D&D 5e
- Ravenloft (1983) with OSE/AD&D
- Call of Cthulhu / Pulp Cthulhu
December 2024 Rotation
- Shadow of the Weird Wizard
- medley of indie story games ("The Indie Dozen")
- TBC D&D5e
- WFRP campaign
- Castle Falkenstein
April 2025 Rotation
- Ovion Market D&D5e
- Eve of Ruin part 2 D&D 5e
- Mothership
- Potentially: Traveller (MgT2) or Stars Without Number
August 2025 Rotation
If you are willing,
If you have a game idea and if you are brave enough.
Scared...
That's no problem, we can help you work out what you need
At core is:
1) the idea and
2) willingness to run one
Then its either a pre-cooked campaign, an open world (thinking on the seat of your pants) or a blend of both
At core is:
1) the idea and
2) willingness to run one
Then its either a pre-cooked campaign, an open world (thinking on the seat of your pants) or a blend of both
So what is stopping you from being a GM?
Does it need to be D&D
No (but does not stop you from running D&D)
I am scared I don't know all the rules
So what, neither do most players.
If really worried then do what I done, Run a system no one knows, for me it was Misspent Youth and then Era games - at the time only I knew those rules in the club.
But at core its Role play not rule play, mess up or need to look up a rule - So what, either look it up then, or go with gut and flow of game and look it up after for next time.
But at core its Role play not rule play, mess up or need to look up a rule - So what, either look it up then, or go with gut and flow of game and look it up after for next time.
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