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Death Saves Alternatives

Before we dive into any changes, let's review the basic rules first. Death Saves in D&D 5e: What they are and how to use them . Death saving throws are an important part of Dungeons & Dragons 5e. They decide if a character survives after being knocked out by damage. The summary of the rules for them is: Rolling a d20: At the start of each turn after a character drops to 0 hit points, roll a d20. A roll of 10 or higher is a success, while a roll of 9 or lower is a failure. Stabilisation: If a character rolls three successes before three failures, they stabilise and are no longer in danger of dying. If they roll three failures, they die. Stabilisation Methods: Allies can stabilise a character by performing a DC 10 Wisdom (Medicine) check. If successful, the character becomes stable and stops making death saves. Healing: Any healing spell or potion that gives the character 1 hit point or more restores them to consciousness and resets the death saving throw count. Understandi...

October Rotation where 4 become 3

There are 4 games being proposed for the October Rotation in hall which is excellent.

To try and ensure the maximum amount of viable games, those 4 will become 3.

How, I hear you scream...

By completing the Game Form, this will show which players are interested in which games, and which combinations will create the most viable 3 games.

As always they can be viewed on our website.

But for a snapshot summary read further....

Baldur's Gate: Descent into Avernus
Game Master Freddie - System: D&D 5E
From the city of Baldur's Gate "as it slowly succumbs to the sway of corrupt powers and evil gods". 
Descent into Avernus, the first layer of the Nine Hells.

Alien RPG
Game Master: Paul - System: Free League Publishing

"I can't lie to you about your chances, but... you have my sympathies."
Stay alive if you can.


Game Master: David H - System: Savage Worlds
"The Reckoning" awakened an ancient evil, and you'd best hope the howls you hear on the High Plains are just a pack of ravenous wolves...
The Spoken Night
Game Master: George - System: D&D 5E
In the world of Skotar, where magic flows freely and the gods rise and fall on the belief of their followers, the Hatean Kingdom is in its final years.
The dark cannot be unheard.




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