Introduction trope revised Rather than bump into each other in a tavern, and then spotting a cloaked figure in the bar to get information/quest. Have the characters individually been asked to meet here by an acquaintance they all share During Session 0, ask each player How their characters feel about turning up on time? How they answer this dictates how and when they arrive. As they arrive, this is a way for characters to introduce themselves, by their looks, actions and then when they sit. What's the first thing they do when they enter the tavern? What do they order? Do they tip the bartender? Where do they sit at the table? What do they do if someone is sitting where they wanted to sit? Now they have all arrived, rather than a cloaked figure in the corner trope, the figure sits down at the last seat at the table, and can cut straight to the chase as they have been invited there with something like “Good, good you are all here, I find introductions tiresome, let'...
I have been running Era: Empowered for just over 1 year online now. Over the year the number of players each session has flexed up and down, with a maximum of 6 player a minimum of 2, but typically 4 players. We have even had drop in players from time to time who try it out for a session or more. So what is Era: Empowered? Well Era is the system behind multiple Shades of Vengeance RPGs, with each type bringing a different flavour to the core system, from Kinetic abilities, Artifacts, Fear, Terror and with Empowered - super powers. It is a D10 system, that you use your abilities and skills to determine the number of dice you roll. Beat the threshold and you have successes, the more success the better the outcome, but be careful of ones, as they are failures and can limit your outcome, also if your ones outnumber your successes you fumble.. Think Critical Failures.. So what about the game. The team either arrived in Ibidan or were born there, in a time where being Empowered was illegal....