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December Rotation - Who is in where

Who is in what game for December Rotation Shadow of the Weird Wizard  GM: Andrew  Adam  Andy Denton  Daniel Cook  Jerrie Curran  Richard C  Richard Tunnard  The End Days  GM: Helen  Benjamin Caller  Kat  Marco  Rosie A  Shaun Parsons  William Pearce  The Indie Dozen  GM: James  George  Graham Wilson  Jo  Mark Cunningham  Michelle Snow Saif  Castle Falkenstein  GM: Liam  Douglas  Em  Julian Weston  Milo Caldwell  Neil  Ornette Powell  One Tail of Two, Three and Four  GM: Chris  Daniel Collins  David H  Freddie Meier  Jon kasama  Matt DLP  Will Laurenson We are always on the look out for people to try out GMing in later rotations April 2025 needs at least 1 more GM August 2025 loads If the Idea of running a full rotation scares you, share it and split it into a couple of games. Some Guides and Tips on ...

Hobbits Hole SE London Roleplaying Club Committee Meeting Notes and Actions June 2021

By Marco Curran Good afternoon all, Less than 2 weeks until we meet up in person. Anyone else excited yet!!? Please find attached the latest Committee minutes. Going forward these will be send via the website to allow people to view them at their leisure. Also, please take this email as notice that an SGM will be held on Discord next Friday to propose and approve some changes to the Constitution. This is a simple change that is simply adding a new Online member option. Following the success of our online community, some of those who will be unable to come to the hall due to living further away have asked about becoming club members. Below is how the start of the Members section of the Constitution currently reads and the areas in red are the proposed changes: Members All Members are expected to: Pay their fees on time Abide by the club’s constitution Notify the Committee of any extended absences (eg. skipping a rotation) In-hall Members have the right to: Vote in the AGM/SGM Put them...

Interview with a GM - Mark C

Hi Mark, well me, yep you guessed it I am interviewing myself, as one of the three GMs for the inaugural games in venue, I thought of a bit of a mini interview on the 3 GMs would be cool. So lets crack to it. When did you first start playing RPGs and what were they? Depends... I started off with things like HeroQuest, Space Crusade, Battle Masters which although are board games we played out the characters. Steve Jackson and Ian Livingstone Fighting Fantasy gamebooks published by Puffin, were probably my first foray into Roleplaying games. Later Shadowrun, D&D, Cyberpunk and Vampire the Masquerade, Call of Cthulhu and LARP What was the most memorable part of those sessions Meeting mates, doing dumb shit and then rolling epic for it. Still remember an old half Troll from Shadowrun, who was a dumb detective/private eye, who thought shouting shhhh to his shotgun made it a silenced weapon. Why did you start GMing? Had the thought, it cannot be that hard can it? From there tried it out,...

Interview with a GM - Jerrie

Hi Jerrie, as one of the three GMs for the inaugural games in venue, I thought of a bit of a mini interview on you. When did you first start playing RPGs and what were they? I have always been a video game RPG player but table top from 16. I played abit of 3.5 D&D and abit of dark heresy. I also tried stars without numbers and a few small indie titles. What was the most memorable part of those sessions Mostly just having fun with my friends, really only two of us knew how to play but pizza mostly and That feeling you get as you roll for something really important! Why did you start GMing? I had lots of game ideas and wanted to try them out. My friends were guineapigs basically. I had some puzzles I wanted to try but then got hooked. How long have you been GMing? I GMed my first game about 6 years ago, it was a E5 D&D game. I joined the club shortly after. What systems have you GMed? Dark Heresy, dungeon world, D&D 3.5 and 5th edition and stars without numbers. What are the ...

Interview with a GM - Simon

Hi Simon as one of the three GMs for the inaugural games in venue as we restart Face to Face after this COVID mess, I thought of a bit of a mini interview on you. When did you first start playing RPGs and what were they? I started with Holmes Blue Book Basic D&D. I soon moved on to mainly RuneQuest and Traveller. What was the most memorable part of those sessions Creating characters and trying to figure out how to run or play adventures that weren't dungeons. Why did you start GMing? I'm really into world creation and tinkering with mechanics, so naturally gravitated to GMing. How long have you been GMing? 39 years. What systems have you GMed? Basic D&D, AD&D, Runequest, Traveller, Call of Cthulhu, Tunnels & Trolls, Ringworld, Stormbringer, Elric, Judge Dredd, Star Wars (West End Games version), TMNT, Vampire The Masquerade, Pendragon, Amber Diceless, Nephilim, Hero Wars, HeroQuest, Night's Black Agents, Monster of the Week, The Black Hack, Fabled Lands, Du...

Making your NPC's live

Right you have some kick ass or even a one shot brief interlude NPC, great. So like the grand puppet master you have to make it dance. One of the ways to make a NPC dance is to include them saying and linking in anecdotes. What is an Anecdote? An anecdote is a very short story that is significant to the topic at hand; usually adding personal knowledge or experience to the topic. Basically, anecdotes are stories. Like many stories, anecdotes are most often told through speech; they are spoken rather than written down. Anecdotes, like other forms of stories, are common and highly effective devices found throughout literature, film, television, theater, and even real life, so include them in your RPGs. Anecdotes make conversations or dialogue more personal and interesting. Usually, they are employed in a way that will make the players laugh or think more deeply about a topic. Examples of Anecdotes Example 1 Picture a mother and a father discussing whether or not to get a dog for the famil...

Within a RPG what is the Setting and is it important?

Right we have talked about Plots , Genres and Themes , so what is the setting? Setting is the time and place (or when and where) of the game. It is usually introduced during the exposition (beginning) of the game, along with the characters. The setting may also include the environment of the story, which can be made up of the physical location, climate, weather, or social and cultural surroundings. There are various ways that time and place indicate setting. Time can cover many areas, such as the character’s time of life, the time of day, time of year, time period such as the past, present, or future, etc. Place also covers a lot of areas, such as a certain building, room in a building, country, city, beach, in a mode of transport such as a car, bus, boat, indoors or out, etc. The setting of a story can change throughout the plot. The environment includes geographical location such as beach or mountains, the climate and weather, and the social or cultural aspects such as a school, the...

Within RPGs what is Plot?

Right we has talked about Genres and Themes , so what is the plot? A plot is the sequence of events that make up a story. The plot is the story, and more specifically, how the story develops, unfolds, and moves in time. Many people use outlines which to create complex plots. In a campaign, an outline is a list of the scenes in the plot with brief descriptions. Like the skeleton is to the body, an outline is the framework upon which the rest of the story is built when it is written or played. In RPGs, outlines are used to help organize ideas that connect to each other in sensible ways. Plots are typically made up of five main elements: Exposition At the beginning of the story, characters, setting, and the main conflict are typically introduced. The exposition of a story is the first part of the game in which the characters, setting (time and place), and basic information is introduced. These scenes allow the players to understand where the story is taking place and who’s in it. Expositi...